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Unity Horny Dungeon [WIP] [Development Thread]

5.00 star(s) 1 Vote

jedi_hamster

New Member
May 24, 2021
8
9
I'm still around. Sorry, I got a bit too stressed lately as the demo should have been done months ago but it still isn't.

View attachment 4606933

Atm I'm working on debugging features like this console. It's mostly just to make the future development easier.
Don't worry, schedule like that is mostly expected :D. Just keep posting updates and status, even if you don't have time to work on the project it would be nice to know that.
 

Porn Pleb

Active Member
Jun 23, 2019
637
448
I'm still around. Sorry, I got a bit too stressed lately as the demo should have been done months ago but it still isn't.

View attachment 4606933

Atm I'm working on debugging features like this console. It's mostly just to make the future development easier.
nah man that's completely fine, take time to destress. just haven't heard from you sense October...was worried
 
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nohopejones2017

New Member
Nov 23, 2022
1
0
Found you on Reddit last year and was intrigued by your concept, but couldn't find any activity anywhere else since 2025. Good to see you haven't abandoned your goal. Keep going Kodra_Dev you're doing great!
 

Kurjen

New Member
Feb 26, 2024
14
5
Just discovered this dev thread, and wow... I'm impressed. Making quality games is long and hard work, much kudos to you and keep at it! You're very talented and I'd love to see this all come to fruition.
 

lewdman89

Newbie
Jan 13, 2018
56
107
Hi there. Sorry for the lack of updates (again :cry:). I have been struggling making... money shot.
That's very impressive for a game this early in development! I know you have much more important stuff to do for the game, but my unsolicited feedback/advice for the moneyshot would be to have most of that cum linger on her face rather than all of the jizz immediately sliding off. Would make it look hotter and more real. Love games with facials and this one is certainly promising!
 

Subprogram

Newbie
Jul 24, 2023
52
43
Sorry for not updating here for so long. Here is a bit of actual in-game footage of Iris:

View attachment 2460948












I know it's a little questionable why it took me so long to make it. That's because it's actually 3D:

View attachment 2460951

And it has a crazy amount of bones:


View attachment 2460961

It's tedious to get it right, especially since I want it to look a bit like 2D in-game.

Why did I take such a long and complicated approach? Could I not have used 2D instead?

I want this game to have plenty of animation. While there's nothing wrong with the classic 'text and static images' style of visual novels, it doesn't align with my vision for Horny Dungeon. I want vivid, lively characters that feel real on screen. To be honest, I'm not the best writer out there; using animation might be my best chance to bring these characters to life.

After exploring frame-by-frame, spine/live2d, and 3D approaches for animation, I determined that while it requires a complex setup initially, using 3D will ultimately save me more time.

And here I am, with a rigged model of Iris that has 300+ bones, and a customized render pipeline in Unity. Sorry for being slow up until this point; now that I have the 3D workflow figured out, I hope to produce more content soon.
Wow, this is so cool seeing all the expressions really bring the character to life.
As a complete noob, can I ask, what's your experience? How long have you been creating games?
 
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