I didn't come here to complain about the minigames, but I would really buff the first one or add a third difficulty (or both)
It really doesn't feel like a good idea to upgrade twice for gameplay purposes because there is no reward (aside from a JUICY scene). Also, hitting the talk button doesn't really make sense, I would make it reward resources if answered properly.
Anyway, good game, but I would really buff the Apple minigame since I assume that we will be needing wood for everything.
Hey! Thank you very much for the suggestions regarding the game. We regularly receive messages about how the game can be improved in the player's opinion, and we treat each feedback with the utmost care.
When we conceived this game, we wanted to focus as much as possible on village building as a core part of the gameplay. Our task was to immerse the player in a magical world where he feels comfortable and enjoys the improvement and upgrade of the village. For each improvement, he receives a reward in the form of a new scene.
Of course, additional dialogues with girls are not mandatory content. Through it, players learn more about the girls. However, the choices in these dialogues affect one of the three endings. You'll also get these endings by choosing answers in the dialogues before viewing the scene. However, in additional dialogues, you can adjust your ending.
As for the apple catching minigame, no, a tree is not required to upgrade all the buildings. In the next process of the game, you will need other resources. Keep in mind that you are not playing the full game and you still don't have access to all the minigames. We tweak each build as much as we can and make it playable so you can get to know the game before release.
In any case, thank you very much for your concern about Horny Warp. All proposals are very interesting, but often they involve reworking the very core of the game. We can't afford it because it will turn our game into an endless Patreon project that won't be released for a very long time.