Command & Obey your model on Jerkmate — you’re in control. Join Now!
x

Unity - Completed - Hospital Seduction [Final] [Tsurisu]

  1. 1.00 star(s)

    Krieger Season 1-6

    AI pixelated garbo. It's hard to tell, like legend of a trash collector or something, but although this game fools people with it's fucking great concept, it clearly doesn't wants to deliver much in terms of scenes. The only scenes that are good are the ghost girl and elevator girl. The others are pretty generic.

    Decent gameplay, impossible by the last night.

    This game has about five sex scenes. Pretty generic. I think this might actually have been done by the same people that made legend of a garbage collector.
  2. 5.00 star(s)

    Joraist

    A vast improvement over the author's previous game, both in terms of art and gameplay. The story, scenes and mechanics are great, I wish the game had more content. Regardless, I'll be waiting for the dev's next project.
  3. 3.00 star(s)

    Sin33

    Well, i think this is like...the 3rd game from him that is exactly like that ? One was in an abandonned house, one in a school, now a hospital... Always the same issue. Gameplay is annoying. It's some sort of hide&seek with objectives, now like previous games from him, the same problem is that you can get quickly overwhelm by the ennemies, one need you to to look at her, one need you to stop, one need you to hide etc etc.....which doesn't sound too bad, now imagine facing two at the same time and you need to look for healing item that randomly spawn in random places so you don't die in 3 scenes + batteries to make sure you can counter certain ennemies. Yup, that's the problem. The scenes are all beautiful pixel art, as always, but you have to go everywhere in the hospital, can easily lose and have to restart the night if you do...which happend often.
  4. 5.00 star(s)

    XXXdp

    Very challenging game that may be slightly overtuned, but far from unbeatable. While I feel Afterschool Tag was more tightly developed in terms of gameplay and still being more challenging in this you often feel doomed to take a hit. Nonetheless, everything else is pure quality. Would love to see more.
  5. 1.00 star(s)

    Sonsu

    It's super hard from the start and only gets worse, the only way to really be able to see anything is with cheats, can't beat the game normally. The style is alright, but the controls are weird, you can't change them yourself. The girls just spawn super fast with nothing really telling you anything, just here is the game good luck. I had to look at the controls at the menu screen to get an full idea of what anything did. All and all I wouldn't recommend.
  6. 5.00 star(s)

    ade001

    The game seems to be inspired\copy of After school tag, except that the gameplay wasn't very thought-out
    You don't have permission to view the spoiler content. Log in or register now.
    The animations are cool and I like how the game looks overall
    I got to night 3 normally, then used infinite health via cheat engine to save the aggravation simply to finish the plot. It's ok, but I feel like After school tag had writing that made more sense and felt put together, but I can give that part a benefit of the doubt because I'm not expert on mysticism - maybe it was secretly clever.
  7. 5.00 star(s)

    Hypoel

    OMG this game is one of the rare one that knows how to make a difficulty bare .
    Each night you have another enemy to face plus the itemshave a big variety.
    Each one of the monster has a way to counter it . Plus the first attempts will be spooky since you don't know when or how to counter the enemys .
  8. 5.00 star(s)

    Nago Tsym

    Solid game. It does have a challenging difficulty, but the animations are great, and it has a decent story. I know some people may complain about the difficulty but there is plenty of material on the internet that does not require effort and it comes down to trial and error as well as the RNG. It is not impossible to beat and like most good games (not just H games) having a challenge is not a bad thing. If I wanted to just do my thing and be done, I would watch a video or animation. All in all I think this is a great game if your willing to spend some time playing it.
  9. 2.00 star(s)

    LEWDpyon

    This game isn't difficult it's ought right unfair and it doesn't take long to see why

    The game is a survival type game where you need to endure the night for a set period of time and the issues are 2 fold

    1. Enemies
    2. lack of knowledge

    Enemies don't really have an explanation on how to combat them so you either have to find it on a forum (or in my case discord) or figure it out after tons of trial and error Flasher can give hints but they're infrequent and very minimal which all of the info is extremely necessary given night 3 onwards introducing several new enemies. Then once you do know it really does not matter because enemies and your success rate in any given moment is heavily RNG dependent. With the main reason being that the enemies combo way too well with one another and their spawn chances makes any preparation let alone anticipation worthless forcing you to constantly play reactionary. In theorey this should not be a bad thing but because of the heavy RNG you will die and it will almost never feel like it's your fault. Take how practically everyone combos with the TV ghost as an example.

    Ok so...

    The TV ghost drains stamina once you pass under her and when it depletes she grabs you causing you to loose health. To stop the drain you need to get into a new cell. Room, floor, it does not matter just leav and the nightmare will be over.

    Seems simple right? In fact every enemy in this game is simple and easy to understand. The problem?

    Well, in later nights, Teddy Bears appear in front of some doors and will drain health if you go into a room without giving them the right item. Generally because I never have enough money for snacks, the bears ask for absurd items that you'd be throwing for giving up like HEALTH PICKUPS (What the Fuck why), or I'm in a position where willing to give up precious item slots for something I """might""" use is suicide. Those door are unfortunately unusable. Meaning that the nearest rooms are unavailable causing a death from TV bimbo.

    But wait, there's more!

    Nun and the chasers require you to keep the pace as the Nun slows you down as her timer goes down while the chasers need some level of distance so you can go into either a staff room or bathroom and have appropriate amount of time to hide. In fact, Vampire, one of the chasers is outright faster than the player's walk speed. So if you want to win you need some level of stamina management otherwise you die but if the chasers are in the way of the room where the nun is you're guaranteed to die from the nun because RNG said fuck you time to run from the nurse. If not, the TV ghost that you forgot was there let alone have prepped enough stamina for will all while the teddies are blocking the door guranteeing health loss from TV.

    And it just keeps going and I can find even more annoying combos like ghost and the chasers where you need to flash a light on the ghost for a few seconds which can be unviable if a vampire, cat or a nurse is on your ass. Or the random chance that you're locked in a room and have to find keys without any hints and god forbid it turns out the item spawns right in front of the door forcing you to use the other door while the timer is almost over.

    And some of this COULD be fine IF health pickups were a bit more common but in reality no they arent and even then the one time I've gotten 2 I lost them instantly to shitty combos or being randomly cornered by a Nurse that decided "HMMMMMM I'll guess I'll spawn in the staff only room". And that's what kills me the most Damage is inevitable and I'm not saying this because I want to go for no damage (you're a special kind of brain dead if you go for this) it's because of all the aforementioned problems, Damage taking is your only way out of scenarios. Meaning that getting a game over might not even be your fault as the game at any time can and will just say fuck you. You get to have no fun and there it goes death after death after DEATH.

    I wish I can say "hey at least the scenes are good" No not at all. for pixel art I'm left really underwhelmed considering a ton of great h-games with better pixel art. It's not bad in fact backgrounds are gorgeous with top notch shading and animation but the scenes themselves save the final scene 100% not worth enduring this game for nor hunting down a 100% save. The scenes are extremely basic given the genre and the monster designs and it often feels like the better the design the lamer the H-scene is and it sucks because all of the characters have very appealing designs.

    The red head ghost nurse being my favorite but she is not only mostly covered bc bedsheet ghost but her h-scene is a fairly basic rimjob scene.

    Don't waste your time on this game it clearly loves wasting what little you do give it.
  10. 3.00 star(s)

    RpgLover(Temp)

    I want to rate it 2 star, but that would be unfair since the game have mechanic and by definition is complete.

    Before I rant, I wish unto future game developer to know what kind of game is it trying to make, Horror? Porn? Defining it as a genre can help future development as to gather reference and define mechanic.

    As a game it fail on very basic foundation like information, control, and level design that make it not enjoyable.

    Information
    As much a game want to be realistic, it is still a game. So swallow your suspension of disbelieve and expect people to know like it's their second nature.
    Item like pill has universal meaning, I know it's suppose to help the player, but what does it do? It's not like Pill ware labeled in real life.
    It's has to be so hard to slap text like HP or STMn for people to not mistake a bar for Health or Mana

    Control
    People are unique, some can be understanding some can swallowed by their bias. Some has 5 finger, other 3 and even some with a long middle finger's.
    The control for the game force player to put their finger far apart from each other, for example:
    on normal hand, you can reach 1, 2, 3, E, F, R, Space, and Tab. But your palm will rest on the Shift (Running) key, so if you shift your hand or in hurry to run, adjusting your hand on the small key like number or alphabet will disorient the control, especially if your game can't customized it's key for player preference.

    Level Design
    Does no-one know what a safe zone is? A place where player can collect their thought, take a break, and get their bearing?

    Most of the game consists of long corridor and if it's one way well, you're trapped.
    That punishing's frame of attack wouldn't allow for maneuverability in 2D space and as horror game it lack indication to show someone on the other side of that door.
    There is definitely no mechanic like seeing through peephole or pursuer trashing the door to help player get their bearing.

    Now I'm not a programmer, I have no idea how to code such mechanic that Triple-A studio brainstorming their thought to gave smooth gameplay would be like.

    And if it's really because of lack programing skill
    ...Why put such obtuse chasing mechanic there?​
  11. 5.00 star(s)

    Deleted member 8470836

    Really cool game and animation ! I really like the mechanics and the different nights. The game is well thought. However it is a bit difficult but manageable. Look forward for the next game of the same style
  12. 4.00 star(s)

    your average femboy

    (Rating Final)
    If you've played and enjoyed After School Tag then I would highly recommend this game since they're pretty much the same thing. The gameplay loop is simple: You're in a hospital and you can help people do small tasks in the day. During the night, you have nightmares where horny girls try their best to drain you. All you have to do is survive until 6AM for five nights.
    The animations are pretty well done. I like pixel art so this game fits really well for me. The characters all seem unique too.
    The gamplay loop is the only part of the game that's keeping it from being perfect. It's not bad by any means, but punishing if you don't know what you're doing (and you won't know what you're doing), making it a trial-and-error until you find out how to counter each girl (or get lucky enough to get a hint, still not sure how that works lol)
    There's also going to be situations where you just lose. With the rng portion of getting items, if 2-3 girls decide to attack you at once, you're fucked.

    TLDR: Good animations, good gameplay but can be frustrating at times. Try After School Tag first, and if you like that game, you'll like this one too
  13. 4.00 star(s)

    coldblud

    The game feels unfair as a whole, and the best strategy I found, which is hiding, is boring. Though, I admit this is my first game in this genre. The art is very good, though the amount of scenes is somewhat low and they feel repetitive.
  14. 2.00 star(s)

    Peter Denger

    A new version of Afterschool Tag? Count me in!
    Or so I thought.
    There are some improvements : the "day" part is funny, allows you to meet the girls and build up your expectations for the night, and gives you a story (not that well thought sadly). The art is also a bit more interesting in my opinion, though the sex scenes are less enticing.
    The map is really interesting. Between the various corridor ends, the teleport, the elevator, the usefull background elements and the more complex rooms, it really looks like a labyrinth in a nightmare. It's great.
    On the plus side, two of the monsters can be avoided through minigames, giving you more control on what's happening.

    However, all of this amounts to nothing compared with the biggest issues : difficulty and RNG.
    I am one of the few that thought Afterschool Tag's difficulty was ok. It was just hard enough to give you a real challenge, to the point that I came back to play it numerous times and still had difficulty finishing it every attempt. But it was beatable.
    This one is not.
    For one, heals are extremely rare, and considering it's the most important item in the game, it's making it really difficult. How many you manage to stumble upon will decide whether you win or die.
    Then you have the exhaustion : if you are too busy running to keep track of you stamina, it reaches 0 and then you cannot run until it's fully refilled. Translation : you're dead.
    The enemies are far more difficult, as there is next to no way to counter most of them, even if you understand their mechanic.
    And more than anything, they can all complement each other to the point where you see your death coming and can't do a thing. Even if you know the map and every enemy by heart.
    I'll explain in detail here so spoiler alert if you don't want to know how the ghosts work.
    You don't have permission to view the spoiler content. Log in or register now.
    So it's not that the game is hard. It's that it is unfair. Even if you're fully prepared, there are too many combinations of girls that will result in an instant loss of one of your 3 precious lives. Many of the girls are impossible to outrun, and hiding is nearly impossible. You need skill to even have a small chance of winning, but ultimately luck WILL be the only deciding factor.

    With a more balanced gameplay, a better ending and maybe the possibility to get some sexy time during the day, it could have been the absolute best game in this category. Right now the game is SO frustrating that, despite its beauty and clever ideas, it doesn't deserve more than 2/5.
  15. 3.00 star(s)

    Elf Truck

    + Good style art
    + Good sex animations
    + Cool concept

    - Can't rebind controls.
    - This is one of those "what am I supposed to be doing?" games. As far as I can tell, you don't have to do.... anything. Just walk around and don't get caught too many times each night. In the same area every time. That's the entire game.
    - Difficult in a frustrating way, very random. There is some skill required, but most of the time you get caught it's just back luck / bad game design.
    - Sometimes enemies just appear and catch you instantly. Sometimes you can only escape one enemy by running into another enemy. Sometimes the flashlight scares the vampire, sometimes it doesn't. Sometimes you hide in a safe spot from one enemy and another enemy comes and catches you while you're still there.
    - Not much content. You can beat the game in an hour or two, probably faster if you're lucky. Every enemy gets just one animation.
    - The final "boss" doesn't even get a 2d sidescroller style animation, only a special POV one, which isn't as good IMO.

    I didn't enjoy playing this and I think good art was wasted on a shoddy game, but it's short and the animations are good.
  16. 4.00 star(s)

    Poomis

    very good game. I beat it in one sitting. the animations are great. the gameplay is fine, nothing crazy. it is and can be very hard however you really need luck to win which makes it kinda annoying.

    Feedback
    I do wish there were more animations per girl, i was a little disappointed that each girl only has one (not including the succubus, Kinda). the animations are super good I really love this style and all the girls are pretty cute.

    again its very hard maybe add more iteams for getting away/sustain.

    can anyone explain the ending? I feel like I got the best one where the succubus becomes your gf or somthing. is there any other routes that happen if you dont do any of the day time quests? I did everything everyone wanted.

    4/5

    If anyone knows any other games like this in terms of quality thats NOT tag after school, i would love to know.
  17. 5.00 star(s)

    Kira2006

    Pretty hard, it takes time to understand the behavior logic of enemies, and how to survive. But animations are impressive! Horror hospital setting is well performed. Very good game inspired by Afterschool Tag, recommended!
  18. 5.00 star(s)

    insectgoat

    Difficult, but still worthwhile. Counterplay feels interactive and smooth animation. 5/5 Due to uniqueness, lack of other horror esque games, variety of character types and sex positions and core gameplay loop feeling consistent and increasing in difficulty as nights progress.
  19. 5.00 star(s)

    Rimain

    Game is really interesting

    Game no give a tutorial, it says:"understand it in the way that you want to understand it"
    and, alot of things are really easy to understand, like:
    * You can chase away a ghost with a flashlight
    * Nurse is not a paranormal creature, so you can hide from her in bathroom, clothing room or storage room
    * Cat is invisible, but lefts marks on the floor
    * TV lady chase you if you come too close to TV, and near TV quite close usual rooms in which you can hide
    and oth

    I past game almost from first try
    - faild somewhere 3 / 4 times and that was only because was deliberately testing my doubts about sister, the vampire, and hasshaku-sama

    So, I liked:
    1. Art and animations are looks pretty
    2. Game gives enough information to understand what happening around and enough opportunitys to survive

    Even if you refuse to understand what happening around, you still have
    - looped third and second floors
    - Clothing room on the first floor that has looped shape
    understanding these two things and that the action of the believer must be interrupted, you can very easily complete the game by the first try

    So, I really don't understand why people in other reviews are saying that game hard.

    3. I liked opportunity to speak with my future chasers - breathe the same air with them
  20. 1.00 star(s)

    Deishiru

    Everybody is talking about the "difficulty" and imbalance of the game but nobody is talking about what's the most important bit: it's not fun and overall just not a good game.
    Yes, the art is good but just like the other game it's inspired from it suffers from the same problems: not enough items, too RNG based, too little interactions/scenes with the girls, not fun or interesting gameplay. If this was the first game ever to pull off this concept then sure, I'd be more than willing to let some things go; but when you straight up copy-paste a concept from an already existing game and don't change any of the core problems of the concept you're copying: I call that laziness and lack of ambition.
    I'm a very stubborn person that's why I suffered through all the stages just to complete the game by myself, and what sentiment remains from this experience is nothing but a feeling of having wasted my time: which is the only thing in the world you never want the player to feel when he plays your game - h-game or not.

    As a hentai gallery? 10/10. The art is amazing, the pixel animations are very hot and the character designs are good: no problem.
    But as a game? 1/10. It's simply just bad, not fun and not worth your time.