- Aug 5, 2017
- 23
- 193
Hah. Certainly much more toxic here than a couple months ago when I last visited this thread.
Anyways, wanted to clarify some stuff since a large number of critics seem to be here.
- Scammer-
This one's pretty humorous because when I started NSFW game design in 2017, I made it a goal to create a reputation of consistency and reliability as that was a common critique in the community. Come 2021 I think I've managed to release an update to a game atleast once every month (maybe missed 2/3 months?) while maintaining consistent communication through Patreon/Twitter.
I clarified the situation regarding the delay in House Chores and yet it all comes full circle and I'm seeing the word scammer tossed around. Can't win there, I guess.
-RPG Maker-
Understandably, many wonder why I chose RPG Maker as the engine for House Chores. During Alpha testing, I experimented with a couple engines:
Renpy - hated it. Too coding focused (I'm not a proficient coder by any means) and personal experience with Renpy games were troublesome. Hard crashes, incompatible saves, etc
Visual Novel Maker - mixed reaction. First couple updates used this engine and I grew to hate it for multiple reasons. Random crashes, sluggish engine, lack of community support
So why RPG Maker? It's the engine I know in & out. I was incredibly surprised to see how well a VN could actually run in this engine. It comes with limitations but the familiarity is a huge advantage for working efficiently & effectively. If you're dismissing the game solely for the engine, I mean, I'm not going to bed & plead that you play the game but I definitely encourage giving it a chance. It's pretty neat what this engine is capable of.
-Black Screen-
The biggest said issue with using RPGMaker. I added an option for Low Quality mode which cuts the animation in half (slightly choppier loop & no blinking). Seems to work so far. Sorry for those frustrated by that issue.
-Pacing-
Game's still a work in progress. A common complaint with games is they take too long to get to the action. If I go to the action soon, it's still an issue lol. Over time, I plan to add some CG & other things to help pad out each character's story a bit more and I've been tweaking some dialogue to help provide a bit more context to why things happen on Day 2 so fast.
I do want to avoid artificially stretching gameplay to the point where it becomes a literal chore so there's a sweet spot I'm still working to hit.
VN's are also very unexplored territory for me. I've played some as of late and feel I'm starting to 'get' the genre a bit better but obviously I have much work & improvement to go. I'll keep working to improve this!
-Multiple Games-
Understandably, a lot of people think I'm stretching myself thin working on multiple games at a time. I won't confirm or deny that but it is the work flow I prefer the most. When I started Town of Passion, the goal was monthly updates. I realized quick that that was going to be incredibly toxic. The artist needed significantly more time and I was stressing hard about it. So then I started working on Zombie's Retreat to help offset the wait time for art. And eventually, in the background, I started House Chores too. Could I work on just one game? Sure. Will I? Nah. It won't result in a specific game getting finished much faster.
(Someone recently also mentioned Anal scene. You're right, it's definitely not my thing but I'll likely add one anal scene at least in HC for the folks who enjoy that!)
This will probably be my last post on f95. A lot of positivity and support but also some pretty harsh & frequent negativity. A lot of critiques are pretty flat: "this game & dev are shit". Can't improve based off of garbage feedback like that and I'd rather not sort through it either. Regardless, big thank you to the people who are supportive and constructive! For my own mental consistency, being on here certainly won't help though so I'll be signing off. Much love!
Anyways, wanted to clarify some stuff since a large number of critics seem to be here.
- Scammer-
This one's pretty humorous because when I started NSFW game design in 2017, I made it a goal to create a reputation of consistency and reliability as that was a common critique in the community. Come 2021 I think I've managed to release an update to a game atleast once every month (maybe missed 2/3 months?) while maintaining consistent communication through Patreon/Twitter.
I clarified the situation regarding the delay in House Chores and yet it all comes full circle and I'm seeing the word scammer tossed around. Can't win there, I guess.
-RPG Maker-
Understandably, many wonder why I chose RPG Maker as the engine for House Chores. During Alpha testing, I experimented with a couple engines:
Renpy - hated it. Too coding focused (I'm not a proficient coder by any means) and personal experience with Renpy games were troublesome. Hard crashes, incompatible saves, etc
Visual Novel Maker - mixed reaction. First couple updates used this engine and I grew to hate it for multiple reasons. Random crashes, sluggish engine, lack of community support
So why RPG Maker? It's the engine I know in & out. I was incredibly surprised to see how well a VN could actually run in this engine. It comes with limitations but the familiarity is a huge advantage for working efficiently & effectively. If you're dismissing the game solely for the engine, I mean, I'm not going to bed & plead that you play the game but I definitely encourage giving it a chance. It's pretty neat what this engine is capable of.
-Black Screen-
The biggest said issue with using RPGMaker. I added an option for Low Quality mode which cuts the animation in half (slightly choppier loop & no blinking). Seems to work so far. Sorry for those frustrated by that issue.
-Pacing-
Game's still a work in progress. A common complaint with games is they take too long to get to the action. If I go to the action soon, it's still an issue lol. Over time, I plan to add some CG & other things to help pad out each character's story a bit more and I've been tweaking some dialogue to help provide a bit more context to why things happen on Day 2 so fast.
I do want to avoid artificially stretching gameplay to the point where it becomes a literal chore so there's a sweet spot I'm still working to hit.
VN's are also very unexplored territory for me. I've played some as of late and feel I'm starting to 'get' the genre a bit better but obviously I have much work & improvement to go. I'll keep working to improve this!
-Multiple Games-
Understandably, a lot of people think I'm stretching myself thin working on multiple games at a time. I won't confirm or deny that but it is the work flow I prefer the most. When I started Town of Passion, the goal was monthly updates. I realized quick that that was going to be incredibly toxic. The artist needed significantly more time and I was stressing hard about it. So then I started working on Zombie's Retreat to help offset the wait time for art. And eventually, in the background, I started House Chores too. Could I work on just one game? Sure. Will I? Nah. It won't result in a specific game getting finished much faster.
(Someone recently also mentioned Anal scene. You're right, it's definitely not my thing but I'll likely add one anal scene at least in HC for the folks who enjoy that!)
This will probably be my last post on f95. A lot of positivity and support but also some pretty harsh & frequent negativity. A lot of critiques are pretty flat: "this game & dev are shit". Can't improve based off of garbage feedback like that and I'd rather not sort through it either. Regardless, big thank you to the people who are supportive and constructive! For my own mental consistency, being on here certainly won't help though so I'll be signing off. Much love!