If I were to describe this game with one word, it'd be "confused". Confused about its systems, confused about its purpose. Likely confused about its future as well.
First thing first, because that's why we're all here on this site, the lewds. They suck. And not in the good way. While the girls are attractive, despite dated graphics, the smut you'll unlock with them isn't. The animations are very bad - there's lots of obvious clipping and zero weight behind the movement. The content is all very vanilla, which may be both a pro or con depending on who's asking. Worst of all, the devs in their infinite wisdom have decided that static, choreographed cutscenes are the way to go in a game that tries to sell itself on its interactivity. Remember how I mentioned confusion? Yeah. Make sure to tick the "Enable legacy POV intimacy" button to unlock an old, alternative mode that at least allows you some degree of control over the very limited position list and a degree of camera movement.
The aforementioned interactivity and player choice is supposed to be the core of its gameplay, except once again, the game gets confused and does not quite know what it wants to achieve. At first, it gives you the illusion of total freedom - greet your friend who invited you as "the guy who never causes any trouble, honest", then proceed to whip out your cock and ejaculate on some unsuspecting party guest, likely causing lasting trauma and a shattered perception of reality. Fun! Too bad that's the extent of non-railroaded freedom you'll have and it's all aboard the choo-choo train from now on.
You see, the game is actually structured more like a VN, masquerading as an "open-ended social simulator". You'll quickly notice that all the characters have three crucial stats - friendship, romance and of course alcohol intoxication. A bit later you'll find out they don't matter one bit. It is merely a graphical display of whether you've triggered enough storyline flags to proceed further, and the sex scene you want is at its end anyway. The main way of raising these stats, beyond giving out the limited alcohol (to characters who even want it, that is), is following the plot along, preferably picking the least amusing dialogue choices while you're at it. The game gives you plenty of chance to be an overt dick to people. Or a dumbass. Or both. Except there is never any reason whatsoever to do so - in fact, it will actively hurt you and lock you out of content.
While the theme of the game might remind one of Leisure Suit Larry, the mechanics can be pure Sierra as well. That can of Pepsi you randomly cracked open five hours ago because the game gave you the prompt? You need it for the storyline and it's the only one in the entire universe. Oops. Too bad, quest failed, so sad, go restart. These sort of issues lead to a rising urge to consult a walkthrough, which is the death of any adventure game.
I've mentioned the VN structure, and it is evident in how the game will prompt you to make choices halfway down the storyline - these will usually lock you out of progressing with another character, encouraging replays and reloads. You can also try to tip-toe around the lockpoints somewhat and try to solve as much content as possible in one run, but that'll require you to save a ton as every step could potentially irreperably screw you over. This wouldn't even be a bad mechanic per se, but the game simply takes ages to replay. Even if you click past all the dialogue, characters still have to walk and washing machines need to finish their programs. It does not help that loading a savegame takes the better part of an eon. Do yourself a favor and install it on an SSD.
Fortunately, the writing is quite enjoyable, and there's a lot of it. The game's silly and it does not treat itself seriously for one moment. The jokes do try too hard at times, but usually they'll get you to smile when the writers want you to. NPCs aren't particularly deep and some can come across as one-note caricatures, but that's fine in a house party comedy and they all have their own quirks and speech patterns that make them memorable. I guess the one complaint I can have is the needlessly dark pet death plot point. While it does flesh some characters out, it's a bit jarring tonally and offers no satisfying resolution.
The game has been quite the success on Steam, which I suspect is the reason behind its focus on story content over expanding the somewhat bad porn in a porn game. It's just more marketable. And boy do they like marketing. The game is packed with z-list e-"celebs" that come with their own baggage of advertising and "no bumping uglies allowed" contract clauses. You know what I thought porn games always needed? Well, it sure wasn't goddamn GAMEGRUMPS guest characters. What the hell.
Perhaps the overall confusion has rubbed off on me a bit because despite the negative-sounding review, I'm giving it a 4/5. I did enjoy my time with the game after all - it screams "potential" (that will likely never be fully realized) and it's one of the few titles to at least attempt doing something different. The dialogues were also genuinely fun and worth a playthrough. It's just that all the flaws are so glaring they're hard not to notice. Would I replay the game? Not really. Would I empty my wallet on the piles of Whatshername the Youtuber DLC? Nope. But for what it is, it's sure worth a download, if out of curiosity alone.