I feel like a fool.
Well, i am one.
I haven't followed the engines until i joined here.
There are some games that were developed on RPGM, though i am not sure what version.
For the most part, if it's made interesting at least, the walk around isn't bad. At least i could be fun in a way.
The latest one i follow is Downfall which is imo pretty good for what it is.
I think what i like about the appearance at least, it look good. Though i have never ever used it to develop a VN.
So it made me curious if it's something worth it. Especially if you don't need to code all the things.
On RenPy i took code from there and here and over there. So it's more of a copy and paste. Most seems repetitive as no one invents the wheel twice.
I think i would be ok with a requester placed on the screen to where to go next like in older games. Go here, or there.
So i was thinking for some time, what would be better.
RenPy, even if i am not really a coder, seems easy to understand and it's free unlike RPGM.
A map. Yes, there are some games with maps. Though the ones i played were rather dull and it's more or less only a portal.
Not sure if i would include a map myself.
I would rather made everything in text with fancy fonts perhaps.
As i said, i was just really curious because some seem to like it, but everyone else seems to complain. "this needs a RenPy port".
I am surprised that it is that old. 30 years? Wow... it looks like inspired by Final Fantasy.
And no, i didn't want to make an actual RPG but to me it seems that i works for VN's as well. Without the RPG part. Though since most games use stats of some form it seems kind of fitting.
This is mostly what interests me. Playing with stats. What would happen if....
Anyway, this gives me some insight. Though i hope some more will share their experiences.
Thanks for sharing. It is helpful to me.