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Daz How can I get saturated renders like these?

alainn

New Member
May 8, 2022
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I have a plan to make a game in the long term. I'm still very new to Daz. I have a rendering theme that I'm aiming for the game. I take 2 games as role models in this regard. I really like the renderings of these games. The colors are quite saturated and vibrant. I think adult games should also aim for this setting rather than reality.

I left many render examples from these games below to give you an idea. Is this mostly related to HDRI? If so, which HDRI would you recommend me for this?

Summer Heat
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Life in Santa County
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n00bi

Member
Nov 24, 2022
446
540
I am not using Daz. but in general its all about adjusting and tweaking the light settings,material settings, camera settings until you get the result you want.
Also there is no one hdri image that fits all purposes. so if you want to use hdri you want to get several of them depending on what your scene is like, try and see which is best for current scene. so no recommendations.
You will find many free hdri images by googeling.
It doesnt take many steps to create your own hdri's in example Blender or other tools.

Also there are "post" effect here that also plays a role in how you see the colors pop out.
You will see some images uses a lot of Bloom and Blur. "Depth of Field for the camera"
Your eyes will naturally focus on the high contrast part of the image at first and that's usually the thing in focus.

If i recall correctly, the renders from Life in Santa County is done using Blender not Daz. in not sure about the 1st one.

I think adult games should also aim for this setting rather than reality.
This statement is void. it only has meaning to you as this is your opinion, so it subjective.
There are games with cartoon graphics and realistic on this site. who are you or me to judge what other people like.
I prefere games that go for semi realistic or more realistic. but if people want to make cartoon looking porn games.
for all means go for it, i will pass on it tho. :p
 
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AllNatural939

I am the bad guy?
Game Developer
Apr 3, 2024
313
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I think the easiest way is post-processing. I don't really know if it's the same thing you're looking for, but for example, a random image of mine, without post-processing, and then the same image after 30 seconds of playing with some values...

d1_p3_414.png d1_p3_414_2.png
 
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idTerra

New Member
May 23, 2021
10
137
Probably a combination of lighting, materials and post processing. Changing the HDRI kind of impacts saturation (more below), but it probably mostly comes from post processing, both in Daz and outside.
I was curious about this too and did some experimenting:
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Of course you can just turn off tonemapping and render to canvas for .exr and do it all in Photoshop/Resolve etc.. I’m keen to know what other people’s workflows look like - how much is done in Daz and how much work is left in post?
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
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It's almost certainly a mix of good lighting and postwork for Summer Heat. LISC just doesn't look great. It's much too saturated and very over lit. It's possible Summer Heat is rendering with EXR, but Daz makes that very much a chore. Super easy with Blender, though I don't think SH is using Blender.

Summer Heat, if I had to guess, is mostly using spotlights with a mix of natural shadows and light blockers (basically a black plane/primitive with no reflective properties). Mixed with the solid DoF and reasonable postwork, you're going to get some good looking renders. Whoever's making their art knows what they're doing with lighting.

I'm generally of the rule that if you can tell there's postwork done, then the dev/artist did too much. LISC is case in point.
 
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