how can I manage my new first game process

blacksatan

New Member
Jul 12, 2020
8
0
I wanna make a game . But i don't know how can I manage my new first game process .
How can I announce my game?
Does it appear on my page when people are browsing Patreon in the porn game?
 

Machinist

Member
Game Developer
Aug 24, 2020
213
596
Decide if you are going to do it alone or with a team (you'll need at least a programmer, artist and writer). Doing alone will be harder ofc.

Decide if you will do it in 2D or 3D, will depend on the artist.

Choose an engine, the most popular is Ren'py.

After the prototype is ready, post here on the Forum.

In here it will be promoted on the first page for a while. Patreon does not promote adult games iirc.

And that's pretty much it. Good luck!
 

262177

Well-Known Member
Oct 26, 2017
1,572
1,290
Consider other platforms first if you're going to go this way, and also keep in mind your first project can be made completely for fun so you can learn while you make mistakes. It would be best to do it for fun if you've never touched code, but nothing stops you from growing a fanbase that helps you learn with their constructive feedback and free playtesting if you wish.

"Power advertising" is highly overrated and usually shady. There are . Your audience will also be your best advertiser if you do it right. While not as efficient, you retain your full rights as a content creator.

Other than that, nothing to add. Machinist's advice is pretty solid. Best of luck! :)
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,392
5,810
My best advice for a new game dev would be to aim low. Think small. Plan something you can start and finish the n a few months. The goal of your first game is to help you make the next hame better, not to make money.
 
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blacksatan

New Member
Jul 12, 2020
8
0
Decide if you are going to do it alone or with a team (you'll need at least a programmer, artist and writer). Doing alone will be harder ofc.

Decide if you will do it in 2D or 3D, will depend on the artist.

Choose an engine, the most popular is Ren'py.

After the prototype is ready, post here on the Forum.

In here it will be promoted on the first page for a while. Patreon does not promote adult games iirc.

And that's pretty much it. Good luck!
Thank u
 

blacksatan

New Member
Jul 12, 2020
8
0
Consider other platforms first if you're going to go this way, and also keep in mind your first project can be made completely for fun so you can learn while you make mistakes. It would be best to do it for fun if you've never touched code, but nothing stops you from growing a fanbase that helps you learn with their constructive feedback and free playtesting if you wish.

"Power advertising" is highly overrated and usually shady. There are . Your audience will also be your best advertiser if you do it right. While not as efficient, you retain your full rights as a content creator.

Other than that, nothing to add. Machinist's advice is pretty solid. Best of luck! :)
I am a game developer(Unity) but first time I will try the Ren'py . I planned the game in my head . I will work on my own . But ı want to so much make a porn game . I just wanna know how to make a advertise .
 

blacksatan

New Member
Jul 12, 2020
8
0
My best advice for a new game dev would be to aim low. Think small. Plan something you can start and finish the n a few months. The goal of your first game is to help you make the next hame better, not to make money.
I am a game developer but first time I will try Ren'py .
I planned the game but I don't know how long it will take and if this will work.
 

262177

Well-Known Member
Oct 26, 2017
1,572
1,290
On advertising, there are many ways to advertise your game (don't let the porn or fetish aspect stop you) without being ripped off. Crowded communities are a good start, and this one is no exception. Constructive feedback is important for your game project but make sure you develop the game the way you want to. Motivation is paramount if you want to get somewhere.

Ren'py forums have extensive documentation, code examples, etc. so you shouldn't have to worry too much about this part.

And Doorknob22 added an excellent point (including money). Regular progress reports (on what's being done and already done) and small updates are better than a huge thing that gets out of control since you'll be on your own. Even as a team, if there's a lack of communication and coordination, it can quickly go south.

Sorry if this all sounds a bit lecturing.
 
Apr 19, 2019
60
83
" I wanna make a game . But i don't know how can I manage my new first game process . "
Cool! Good for you! Many begin such a journey, but few will finish. Maybe you'll be one of the few? It's possible.

" How can I announce my game? "
Hol up. You're only just now thinking about maybe making a game, and the first thing on your mind is announcing it? You've got it way backwards friend. Game first, then announce it.

" Does it appear on my page when people are browsing Patreon in the porn game? "
Patreon? Didn't you just say you want to make a game? Again, you've got it completely backwards. You're thinking about Patreon and game announcements and merch before you even have anything to show off. You need to start from the beginning. It's like the underpants gnomes say:

1 - Get the underpants.

2 - ???

3 - PROFIT!

You're on step 3, and you don't even know what step 1 and 2 look like.

You should ask yourself a few questions:

What kind of game do I want to make? Visual novel? RPG? Puzzle? Text adventure? SHMUP? Metroidvania? Get some direction here first, which will lead you to the next question.

What engine am I using? Renpy? Gamemaker Studio 2? Godot? RPG Maker? Coding it from scratch in C++? Are you familiar and comfortable with the engine you choose? If not, it's time to get familiar and comfortable with that engine. You're not going to be able to realize your vision if you don't even know how to use the engine you plan to work with.

Art? Background music? Story? Gameplay? Coding? UI design? Game design is multi-disciplinary. Which ones can you reasonably do? How are you going to cover the fields you're lacking in? If you plan on getting someone else to write music or create artwork, don't expect them to work for free, and they certainly won't work with the promise of "future profit sharing" while you take a mere "Idea man" stance. Ideas are a dime a dozen. What do you bring to the table?

I recommend using something like to break the gargantuan task of making a video game into smaller and easier to manage chunks. Too many beginning would-be game designers get way in over the head after they severely under-estimate just exactly how difficult and how much work making a game actually is. The sheer scale of the task overwhelms them, and they quit before they even get started. Chopping it into smaller chunks like "draw 8 frame walk cycle of character going West" and "create city park background image, initial sketch" makes for easier, yet certain progress. How do you eat an elephant? One bite at a time. If you try and just eat the whole elephant you'll fail.

Also, even with Trello, keep the scale of what you're making small. You are not going to make the next giant blockbuster in your first attempt, or even your first two dozen attempts.