Others Daz How can I use the skin texture exported from Character Creator 4?

PiggyChu620

New Member
Sep 30, 2022
1
0
I exported a reskinned character from CC4 as an obj, it contains a whole bunch of textures.

I then go back to Daz3D and try to remap it to a G8 character.

But I can't seem to make it right because they followed different rules, such as there being no Resource_WSNormal, SSSMap, etc. in Daz3D.

Could somebody please be as kind teaching me how to do it correctly?

Much appreciated!
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,128
3,427
I'm not familiar with CC4 at all.

However, most 3d render software have converged to a similar set of functionality. So while the names of the various "texture map" inputs might be different between softwares, most of the shader input bitmap types should be similarly available between the Iray shaders and whatever is coming from CC4.

Bascially, I'm suggesting you research more about 3d render shaders work in general, and then the specific names used in Iray shaders for the inputs, then see how that maps to CC4. A good starting resource is Sickleyield's article here: