Maybe it'll be fixed by the time 5.5 is actually released? hopefully? I mean it's a pretty major issue they've gotta be aware of it, morphs are used a lot for many types of games.
Btw reason i've had little to contribute lately is because i've been focusing my efforts in a different direction, i've gotten really lost in trying to make a mechanism to make a dildo work like, well, like we all know we want it to work
![Cool :cool: :cool:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
(it's more complicated than i thought, in theory it's simple, in practice, so many problems) and once i've done that i'll play around a bit with collision, then i'm going to go back to some courses i've left unfinished on
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(do recommend, it's a good course) and niagara effects at which point i'll come back and try messing around with
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.
Naturally that'll take a while though, but currently i believe that the spring bone approach demonstrated by darkevilhum will probably be the best fit for my project.