how developers in patrons managed to be popular

kimoo

Active Member
Jun 6, 2017
679
720
if anyone can explain to me how people know about any adult game
before it's here in this site .....

so before this site and even now how the developers on patreons managed to be popular

what they do to make people know that they are working in a game...?
 
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Gomly1980

Forum Fanatic
Jul 4, 2017
4,479
7,083
Word of mouth.

It's incredibly hard for H game devs to get popular with just patreon unless they already had a following.

It's the one thing patreon developers don't seem to understand. Without sites like this, nobody would know about their game.

Sure they could get word of mouth over on ULMF, Reddit and other places but without knowing what they are getting they aren't likely to pay them any money.

It's far easier for bigger developers, especially Japanese ones, that make full games and don't rely on patreon.

They have places like Mangagamer, and JAST that do translations and sell their games but Japanese devs don't use patreon.

There are plenty of places to get word of mouth out but most patreon devs will never get "popular". If you are lucky you may make a few hundred a month but those that earn the thousands are extremely rare.

Biggest problem patreon devs have isn't lack of people noticing their game it's their game being shit. Incest was a license to print money at one point in western H games but now people have pretty much seen it all. Too many games are so very similar with very few trying to be different. Out of all the incest games available only a handful are popular and earn the big bucks.

There is no sure fire way to make your game popular. All you can do is make it and hope people like it. Getting word of mouth out isn't enough, you need to have something people want to play.
 
U

User_51567

Guest
Guest
Quality.
If your game is good, it will get picked up.
If your game is crap, it will get ignored.

But the last 6 to 12 months there has been a overflow with crappy 0.1 demo's that never see any updates of whatsoever because devs think that making games is easy $$$, and of course the overflow on 0.1 demo's by developers who have 1 horny 1 idea for 1 scene and think they can make a whole game out of that.

So people(including me) are just tired of that and are ignoring basically every new game until it got at least a couple updates and the dev is working on the game.

Also a lot of people think that just because they are on Patreon they can make a 4 figure number income within weeks, that's just stupid.
I take as an example @Kuggazer he started almost a year ago with almost nothing but took him that year to get a good following and get above the 1000$ mark, and with most of the devs it takes even longer.

Of course mouth of mouth is a huge thing, and without these kinda sites it would be even more difficult, but the most important 2 things are in my opinion.
-Quality
-Active Developer.
A good games sells itself but if you are a dev who is actively communicating with their fans and put out regular content then it sells even faster.
 

kimoo

Active Member
Jun 6, 2017
679
720
Word of mouth.

It's incredibly hard for H game devs to get popular with just patreon unless they already had a following.

It's the one thing patreon developers don't seem to understand. Without sites like this, nobody would know about their game.

Sure they could get word of mouth over on ULMF, Reddit and other places but without knowing what they are getting they aren't likely to pay them any money.

It's far easier for bigger developers, especially Japanese ones, that make full games and don't rely on patreon.

They have places like Mangagamer, and JAST that do translations and sell their games but Japanese devs don't use patreon.

There are plenty of places to get word of mouth out but most patreon devs will never get "popular". If you are lucky you may make a few hundred a month but those that earn the thousands are extremely rare.

Biggest problem patreon devs have isn't lack of people noticing their game it's their game being shit. Incest was a license to print money at one point in western H games but now people have pretty much seen it all. Too many games are so very similar with very few trying to be different. Out of all the incest games available only a handful are popular and earn the big bucks.

There is no sure fire way to make your game popular. All you can do is make it and hope people like it. Getting word of mouth out isn't enough, you need to have something people want to play.
iam already supporting 5 dev and i knew them through this site
but i discovered lately that there are other developers their games aren't here (because of the rules) and they got about 200 supporter without mentioning their names .... so i think there is other ways people use to know them
 
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kimoo

Active Member
Jun 6, 2017
679
720
Quality.
If your game is good, it will get picked up.
If your game is crap, it will get ignored.

But the last 6 to 12 months there has been a overflow with crappy 0.1 demo's that never see any updates of whatsoever because devs think that making games is easy $$$, and of course the overflow on 0.1 demo's by developers who have 1 horny 1 idea for 1 scene and think they can make a whole game out of that.

So people(including me) are just tired of that and are ignoring basically every new game until it got at least a couple updates and the dev is working on the game.

Also a lot of people think that just because they are on Patreon they can make a 4 figure number income within weeks, that's just stupid.
I take as an example @Kuggazer he started almost a year ago with almost nothing but took him that year to get a good following and get above the 1000$ mark, and with most of the devs it takes even longer.

Of course mouth of mouth is a huge thing, and without these kinda sites it would be even more difficult, but the most important 2 things are in my opinion.
-Quality
-Active Developer.
A good games sells itself but if you are a dev who is actively communicating with their fans and put out regular content then it sells even faster.
and about lesson of passion ??? are they independent or they started with patreon too ??
i see they managed to make complete games very quickly some is shit some is good
 
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DarthSeduction

Lord of Passion
Donor
Game Developer
Dec 28, 2017
3,360
5,223
iam already supporting 5 dev and i knew them through this site
but i discovered lately that there are other developers their games aren't here (because of the rules) and they got about 200 supporter without mentioning their names .... so i think there is other ways people use to know them
This isn't the only site of it's kind. And of course, there are other ways to get your name out there. For instance, the developer of Rogue-Like, Oni, is also a pretty well known Rule 34 artist, so their following likely came from there. Summertime Saga, one of the most popular titles out there has actually bough banner ads, I think, because I knew about it before finding my place here.

If they have content that violates rule 7, then chances are there's some less scrupulous site out there that allows them to promote themselves. I know there's a forum that deals specifically with mind control as a fetish, and has a more complete library of those games to find, so it only stands to reason that there would be others.

Also, as Gormly said, Reddit, SVSComics, imageboards (though I really don't suggest falling into that trap) and more all provide a place where you can spread the word about your game.
 

uradamus

Active Member
Jan 4, 2018
680
752
This is far from the only adult gaming forum out there. There are plenty that specialize in particular genres, then there is stuff like reddit and other social media platforms. Just because someone isn't pushing their game here doesn't mean they aren't pushing it elsewhere. Success comes down to making something of a high enough quality to garner the respect of your potential fan base so enough of them would rather support you instead of just testing the waters with a pirated copy and casting it on the mountainous pile of discarded titles that came before it. Getting it in front of the people who are into your genre of content is a definite bonus as well though and shouldn't be underestimated.
 

kimoo

Active Member
Jun 6, 2017
679
720
This isn't the only site of it's kind. And of course, there are other ways to get your name out there. For instance, the developer of Rogue-Like, Oni, is also a pretty well known Rule 34 artist, so their following likely came from there. Summertime Saga, one of the most popular titles out there has actually bough banner ads, I think, because I knew about it before finding my place here.

If they have content that violates rule 7, then chances are there's some less scrupulous site out there that allows them to promote themselves. I know there's a forum that deals specifically with mind control as a fetish, and has a more complete library of those games to find, so it only stands to reason that there would be others.

Also, as Gormly said, Reddit, SVSComics, imageboards (though I really don't suggest falling into that trap) and more all provide a place where you can spread the word about your game.
so if the developer just released his game without site like that he will not be popular and has support
all iam taking about is there are developers there gamess not found at any of those sites (maybe because it contain things against site rule like underage....) and they have suuport more than other
 
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uradamus

Active Member
Jan 4, 2018
680
752
so if the developer just released his game without site like that he will not be popular and has support
all iam taking about is there are developers there gamess not found at any of those sites (maybe because it contain things against site rule like underage....) and they have suuport more than other
If they are pushing primarily underage content, they'll have more problems then just not being allowed here. They'll also have to find a way to get paid at all in the first place, as pretty much all payment processors are against that stuff. Though I would imagine the sort of people into making and paying for such things would be big supporters of bitcoin and the like.
 
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kimoo

Active Member
Jun 6, 2017
679
720
This is far from the only adult gaming forum out there. There are plenty that specialize in particular genres, then there is stuff like reddit and other social media platforms. Just because someone isn't pushing their game here doesn't mean they aren't pushing it elsewhere. Success comes down to making something of a high enough quality to garner the respect of your potential fan base so enough of them would rather support you instead of just testing the waters with a pirated copy and casting it on the mountainous pile of discarded titles that came before it. Getting it in front of the people who are into your genre of content is a definite bonus as well though and shouldn't be underestimated.
you are right
that's what iam asking about
but what if there is a game not on this sites all
and still have support and above 100 patrons
i dont know from where they heard about the game
but no problem
 
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uradamus

Active Member
Jan 4, 2018
680
752
I'm not sure we can make this any clearer. The internet is a big place, anyone garnering a respectable number of patrons is clearly sharing info on their work somewhere, even if you personally can't find it. A lot of sites are private and require membership to see any content, those won't show up in regular search results.

Edit: Also, don't forget about means of communication that aren't usually saved/indexed by the web search spiders, like chat programs: IRC, Discord, etc.
 

The Architect

Singing dancing crap of the world
Game Developer
May 2, 2017
542
1,799
I personally suck when it comes to publicize my projects.
I posted my first game in some other forums, but F95 was the first one where I got some useful feedback. So I just stick around here...
Today I believe most of my patrons came from F95. But I'll never be sure.
If you want to search some games that will never be around here, try places like 8chan (just remember to wear your biohazard suit to not get poisoned by the toxicity)
 

DarthSeduction

Lord of Passion
Donor
Game Developer
Dec 28, 2017
3,360
5,223
I personally suck when it comes to publicize my projects.
I posted my first game in some other forums, but F95 was the first one where I got some useful feedback. So I just stick around here...
Today I believe most of my patrons came from F95. But I'll never be sure.
If you want to search some games that will never be around here, try places like 8chan (just remember to wear your biohazard suit to not get poisoned by the toxicity)
Yeah, avoid the qanon crowd like the plague.
 

kimoo

Active Member
Jun 6, 2017
679
720
I personally suck when it comes to publicize my projects.
I posted my first game in some other forums, but F95 was the first one where I got some useful feedback. So I just stick around here...
Today I believe most of my patrons came from F95. But I'll never be sure.
If you want to search some games that will never be around here, try places like 8chan (just remember to wear your biohazard suit to not get poisoned by the toxicity)
iam one of your patreons by the way and iam hyped for hack's talk 3
and of course i knew you from f95 zone
 

MaxCarna

Member
Game Developer
Jun 13, 2017
383
442
Something to consider is that popularity is not necessarily a guarantee of financial support. One game can be known by millions but people don't feel compelled to support it.

In the other hand, some niche games, can be known by few, but those few really want to make the project go on.

F95zone gave me a lot of useful feedbacks, but I didn't notice a big patron boost after the game was published here. I think every portal has his users profile.
 

Benn Swagger

Well-Known Member
Aug 26, 2016
1,478
2,053
To be popular ...
1. Post your game on every NSFW games theme site. (check all posts above this post)
2. As other said, be active in forum, at least on your own patreon feed.
3. Create your own Discord channel and be active in there, invite people publicly.
4. Nice high quality render & super good looking models (if 3D game) did boost the game popularity.
5a. If it's a VN games, story flow must be niche and English 101 must be good.
5b. If it non-VN games, like Sand Box management games, must have clear route plot so people won't be confuse with your own game mechanic.
6. People who donate usually "fell in love" with one or more of the characters in the game. So make sure your characters one or many have strong, unique & stand out. (for example, I'm sucker for Innocent Moms in incest game. I hate if the moms are slutty. But everyone had their own taste. Others did like slutty Moms.)

Nothing can guarantee to get a popular ... and damn sure nothing can guarantee to get a lot of $$$, in the way of speaking for stable donation. Shady & sly developers could tricked a lot of people at first, but it won't be that long and eventually you will hurt your own reputation & left by donators. What I can guarantee is, when your work is steady & keep informing your fans & donators ... your reputation will build up then money/donation will come. Do not try to be opportunist with using popular genre as your game theme, even porn players usually think with their penis rather than the brain, they will recognize genuinity of your work when it's came from your own passion.
 

Akatriel

Newbie
May 20, 2017
52
64
, online communities always pop up around stuff they like. If the stuff is really perverted, illegal or in a grey area in parts of the world, these communities are just harder to find.

is how I got into this. Like minded people whisper recommendations.

And, as already stated. Quality. Quality talks. Makes people talk about *the* game. Makes people create communities around it, make Wikis and Mods and fanart...

This place is more like an aggregator. Someone has to have taken an interest for it to pop up here.
 

Joraell

Betrayed
Donor
Game Developer
Jul 4, 2017
2,468
8,747
Anybody can say me that magic trick to get popular? :) Iam doing games for 2 years and still at the same point. And I don't think the quality is the only reason. If Iam look on other developers with much more better support, but story is average, renders is mostly under uverage, but have 20times better support than me :)
 

kimoo

Active Member
Jun 6, 2017
679
720
Anybody can say me that magic trick to get popular? :) Iam doing games for 2 years and still at the same point. And I don't think the quality is the only reason. If Iam look on other developers with much more better support, but story is average, renders is mostly under uverage, but have 20times better support than me :)
about you i know the problem .... you are using RPGM for along time and just turned to renpy short time ago
people don't like RPGM because of bugs open massive empty world
i was one of the peaople defending RPGM but after playing some of RPGM games specially icstor
i hated RPGM .
don't give up yet
there is a game i tried a month ago
(the game still in the first stages and the developer has more than 100 patrons considering that it's the first game for him)

you just can make story attract people to your game
i tried ordinary days part 1 and it wasn't that good (because it's your first maybe)
but then you abandoned/stopped developing ordinary day 2 and moved to another project

you have to earn people trust

look at mrdots after patreon blocked dating my daughter he found a solution and the support continue growing

just don't give up not now not yet
 

Joraell

Betrayed
Donor
Game Developer
Jul 4, 2017
2,468
8,747
about you i know the problem .... you are using RPGM for along time and just turned to renpy short time ago
people don't like RPGM because of bugs open massive empty world
i was one of the peaople defending RPGM but after playing some of RPGM games specially icstor
i hated RPGM .
don't give up yet
there is a game i tried a month ago
(the game still in the first stages and the developer has more than 100 patrons considering that it's the first game for him)

you just can make story attract people to your game
i tried ordinary days part 1 and it wasn't that good (because it's your first maybe)
but then you abandoned/stopped developing ordinary day 2 and moved to another project

you have to earn people trust

look at mrdots after patreon blocked dating my daughter he found a solution and the support continue growing

just don't give up not now not yet
I wanted to end so many times. :)) Now is not that time.About OD1 Yes it is my first, and that game is just bad. :) But OD2 to me was much better. But maybe people just not played it because they not played 1 or if they played 1 theay don't even tryed 2 :) That was very bad decision to making sequel.