I've been watching Daz3D tutorials on how to increase render quality for my upcoming game, and over the weeks my renders have really improved. Here's some of the things I've learned:
- Use the highest resolution skin maps you can find (Not all Daz3D models are the same quality)
- The importance of lighting (Certain angles bring out details with 'dramatic lighting')
- Set pixel filter to Mitchell (the lower the pixel filter radius, the sharper the image, up until you get anti-aliasing problems)
- Render at 4K and downscale to 1080P (it's hotly debated whether this works - I personally don't see a difference in quality)
- Change mesh resolution and add more subdivisions
And yet... I still haven't reached the level of some of the most popular adult visual novels using Daz3D.
For example, here's one of my renders:
A render from Being A DIK:
They're still not nearly as sharp and detailed as in popular games like City of Broken Dreamers or Being A DIK. I've noticed there's far more visible detail not just in their skin, but in the textures across the entire scene. Does anyone have any tips or insider knowledge on how they're achieving such clarity and detail?
- Use the highest resolution skin maps you can find (Not all Daz3D models are the same quality)
- The importance of lighting (Certain angles bring out details with 'dramatic lighting')
- Set pixel filter to Mitchell (the lower the pixel filter radius, the sharper the image, up until you get anti-aliasing problems)
- Render at 4K and downscale to 1080P (it's hotly debated whether this works - I personally don't see a difference in quality)
- Change mesh resolution and add more subdivisions
And yet... I still haven't reached the level of some of the most popular adult visual novels using Daz3D.
For example, here's one of my renders:
A render from Being A DIK:
They're still not nearly as sharp and detailed as in popular games like City of Broken Dreamers or Being A DIK. I've noticed there's far more visible detail not just in their skin, but in the textures across the entire scene. Does anyone have any tips or insider knowledge on how they're achieving such clarity and detail?