- Jun 13, 2018
- 321
- 542
I want to try making a video game on Ren'py, now I have both the setting, characters, and fetishes I want to explore set in stone, and I've started writing down some scenes, but the problem I'm having is I don't know how I will be tying it all together in the future.
I decided to make it so that only one route can be pursued at once, that way it'll minimize the amount of extra content that needs to be made especially given that most of the routes/scenes will have some profound effect on the player physically and mentally, but I still don't know what to do about other aspects.
I have two ideas on how to tackle this but I'm not sure they're the best way to do it, the first is to pick a route and finish it then use it as the template/base to add the other routes onto, the second which is similar to the first is to make a "no-route" sort of route, where all other paths and encounters are avoided and the mc lives in relative peace for a couple of weeks(?), basically setting up the timeline for the story to transpire.
Anyway, some input from you guys would be appreciated especially from game devs who already made games, how did you start it all?
I decided to make it so that only one route can be pursued at once, that way it'll minimize the amount of extra content that needs to be made especially given that most of the routes/scenes will have some profound effect on the player physically and mentally, but I still don't know what to do about other aspects.
I have two ideas on how to tackle this but I'm not sure they're the best way to do it, the first is to pick a route and finish it then use it as the template/base to add the other routes onto, the second which is similar to the first is to make a "no-route" sort of route, where all other paths and encounters are avoided and the mc lives in relative peace for a couple of weeks(?), basically setting up the timeline for the story to transpire.
You don't have permission to view the spoiler content.
Log in or register now.
Last edited: