- Aug 29, 2017
- 6
- 4
Just plain frustrating ? Or possibly incentivising to try 'just one more time!' ?
I imagine it depends quite a bit on the type of game, but as a developer I'm really tempted to make a game have permadeath. I imagine players acting much more carefully and logically that way and squeezing out more 'mechanics' and thus more fun out of the game with that playstyle. What do you guys think?
I imagine it depends quite a bit on the type of game, but as a developer I'm really tempted to make a game have permadeath. I imagine players acting much more carefully and logically that way and squeezing out more 'mechanics' and thus more fun out of the game with that playstyle. What do you guys think?