Daz How do you guys make something like toes to stand still during animations

ScrewMe

Active Member
Game Developer
Apr 11, 2018
609
1,827
Question to peeps who work with DAZ on their animations.
I've been working on my anims over a year yet still can't figure it out except doing all the shit manually which takes way too much time and still looks wonky.
Tried mcjautolimb - never managed to work(just keeps returning errors before I even try to run the script, maybe I'm too dumb), pinning with puprle pins works, but to make it work is even bigger pain in the ass. Any advice? Is IK chain the solution? What do you guys do to make ends meet?


One could say "just do it in Blender", but we all know that learning curve with another program will take another month or so atleast.
Although I don't consider myself a noobie at DAZ , wanted to ask peeps who are more experienced/better with this than me.
 

n00bi

Active Member
Nov 24, 2022
555
634
While your question has been answered.
This..
One could say "just do it in Blender", but we all know that learning curve with another program will take another month or so atleast.
If you want to do animations. you will really benefit using Blender or other tools that actually has implemented a proper animation system.
Daz is a great tool for creating characters, and render stills but its not a great tool for doing animations.
Also the auto keying "feature" in Daz is really annoying thing when working with animations.
I would do as many do, Use Daz to create the characters, export them out and use Ie Blender and continue from there.
you can even export out the animations you like and modify them in Ie Blender.
Imo it takes a special person to actually enjoy animating in Daz, cudos to thouse :p