- Oct 9, 2019
- 711
- 3,686
I'm making a game in renpy and I'm having a blast doing it. The game itself is relatively simple for me to code, no crazy maps or free roam, but I have a lot of decisions that effect the story in smallish ways and I have quests that can be completed in multiple ways.
I'm doing this through variables and if/else statements. My question is, is there an easy way to organize all this? At this point, I have a pen and paper where I'm writing all my "potential decision threads". Has anyone used a story web or any other resource?
Also, as to the actual coding, I'm splitting my files up into different "days." So all of day 1's events happen in the day 1 file. Is this the optimal way to do it or would it be better to split it all up by "girl" (ex. all of Girl 1's events are in one file, maybe have a file specifically for multiple girl events.) I like the day seperation because it's more linear, but I can see how seperating it by girl can make it easier to write for a specific character. What are your thoughts?
I'm doing this through variables and if/else statements. My question is, is there an easy way to organize all this? At this point, I have a pen and paper where I'm writing all my "potential decision threads". Has anyone used a story web or any other resource?
Also, as to the actual coding, I'm splitting my files up into different "days." So all of day 1's events happen in the day 1 file. Is this the optimal way to do it or would it be better to split it all up by "girl" (ex. all of Girl 1's events are in one file, maybe have a file specifically for multiple girl events.) I like the day seperation because it's more linear, but I can see how seperating it by girl can make it easier to write for a specific character. What are your thoughts?