How do you like your sex scenes in the game?

Iyarashi

Newbie
Apr 4, 2021
18
17
Hello!
Today, I'd like to talk about the way Sex Scenes are presented in the game. As a long-time H-Player and soon-to-be developer, I wonder how other people feel about sex scenes. I want to talk about 2 factors:

1. Static VS animated

Animated would be the obvious choice here, I think, but I do wonder if a lot of people genuinely like static sex scenes or they don't mind them since they don't have a choice and the game itself seems pretty good. I don't mind it at all if there are quite a few variations of the art/picture during a sex scene, instead of 1 picture and then only the same picture, but with cum. For the sake of this segment, let's assume the art/render in question is really impressive.

2. Length

This is what interests me more. I can't stand static, single art sex scene with tons... and I mean TONS of text behind it, where it would take you a good minute to skip it all even with super fast ctrl-skip. On the other hand, I don't mind it at all if the scene is rather short and has some "hot" dialogues, instead of repetitive "Oh yes, so good" for a couple of minutes.

Also, should the scene be always fully skippable? For instance, we have an animated scene, some text shows up on the screen, you press confirm button, the text disappears, you're forced to look at the looped animation for 3 seconds before another text shows up, etc. Does something like this bother you at all?

Also (x2), feel free to add anything that's not being asked, but is connected to the sex scenes. I am all ears!
 

arcaos

Member
Game Developer
Sep 16, 2020
326
794
In my experience, the unifying feature is variety. That can be a static image with the words getting more and more dirty/erotic/implying building pleasure. It can be a variety of animations implying the same. It can be both. The bad sex scenes are the ones where there’s very little change in behavior over time, like the characters are just going through the motions and it appears fake. Are the girls giving into the pleasure? Are the guys turning into grunting apes? Ect...

If they aren’t organic, the lizard brain can’t forget that it’s scrolling through a porn game.
 
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fitgirlbestgirl

Well-Known Member
Jul 27, 2017
1,140
4,276
I disagree on both points. In 90% of cases I prefer static scenes to animated ones, due to a variety of reasons. Making animations in Daz takes a lot of time and effort and even if they are done well they don't add enough to the game to make it worthwhile for me. In most cases they aren't even done well, so the animation actually subtracts from the scene, rather than enhancing it. I'm not a big fan of Honey Select, but getting decent animations with that takes a lot less time and effort from what I understand, so maybe that would be the exception.

When it comes to length obviously you want to hit the sweet spot, but to me a scene that is too short is a lot worse than a scene that drags on too long. Ultimately it comes down to the writing, I've played a lot of games that can't seem to figure out how to write a sex scene, so they just rush through it and it's over in five seconds and might as well not have happened.
 

Jofur

Member
May 22, 2018
251
269
Animations are hit & miss. A lot of the time their loop is way too short and fairly badly animated which just take you out of the game completely. I prefer having more static images instead. The writing haven't bothered me that much in western games, but I can't stand the sex scene writing in Japanese VNs. It's usually a massive boner killer for me. I guess I would say just keep it to a reasonable minimum and don't go overboard about characters describing their experience.
 
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Obscure

Active Member
Game Developer
Jul 15, 2018
813
1,363
Consider the Japanese model.

Repeat
Scene model 1: Extended mouth noises.
Scene model 2: Mouth noises. Awkwardly dialogue narrating the sex scene. Further mouth noises.
/Repeat until 10

This is terrible but there is a reason to do it. So you can get some mileage on your cute voice actress.

Don't do it otherwise.
 
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Duke Greene

Active Member
Feb 6, 2018
790
1,728
If I have a choice between animated or static I'll pick static 100% of the time. Animated scenes are very distracting to me, especially if I have to read text at the same time. Of course bad quality animation makes the problem even worse.

For the scene length, it's a bit more complicated. A scene that is simply too short is worthless: at this point why not just look up the CG and be done with it? But a scene can overstay its welcome too. "Second rounds" often falls down into that trap, because they tend to re-use the same CGs and the dialogue become repetitive too.
That being said the actual writing quality is the most important thing here: if your scene is just composed of moans or of various derivative of "YES TAKE MY BBC YOU SLUT" maybe them being too short is something of a mercy :KEK:
 

ColdCats

Newbie
Game Developer
Mar 25, 2021
81
552
Daz just isn't very good for creating animations, that's why most of the animations we see in games are mediocre. Not saying quality animations can't be done in Daz, but it's a massive amount of work, and you pretty much need a monster rig to produce them in any meaningful quantity.
 
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Jul 6, 2018
16
33
In my experience, the unifying feature is variety. That can be a static image with the words getting more and more dirty/erotic/implying building pleasure. It can be a variety of animations implying the same. It can be both. The bad sex scenes are the ones where there’s very little change in behavior over time, like the characters are just going through the motions and it appears fake. Are the girls giving into the pleasure? Are the guys turning into grunting apes? Ect...

If they aren’t organic, the lizard brain can’t forget that it’s scrolling through a porn game.
I think this nails it completely. I want a sense of progress in scenes.
 

TDoddery

Member
Apr 28, 2020
161
145
Sex scenes are often rushed as noted above. I sometimes wonder if the creators of these scenes have actually experienced sex IRL.

Dialogue during sex scenes is often also pretty lame "oh you have a big cock" etc etc

That sort of stuff is COMPLETELY shit IMO

I like a scene with kissing, with touching, with build up - these are porn games FFS, why spend so much time on the non sex scenes and then skimp it on the sex ?

As for animated or still - I think it all depends on how it's done - a lot of animated sex scenes are rubbish, but that doesn't mean they have to be.
 

Deleted member 229118

Active Member
Oct 3, 2017
799
962
General animated.
But with good dialog still picture's work find.

Biggest issu with sex scene is when a fetish i don't like is used.
For exemple pussy licking or anal.
I rather skip that.
 
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Gallant Trombe

Member
Game Developer
Mar 19, 2021
355
3,489
I've played a lot of games and I'm making my own right now. Animated would be great if it is done right, which is exceedingly rare. And if you've played enough of them, you'll recognize the same animation being overused by many devs.

If anything, manga proves you don't need animations, not even colours to make for good porn. This is where a lot of DAZ VNs fail IMO. They take inspirations from existing DAZ VNs or classic VNs, when they should be looking at manga instead. Classic 2D VNs only have 2-3 key CGs per sex scene, with small facial expressions and cum shot variants derived from the key CGs. That's not good enough for 3D, there's no excuse to have only so few images per scene. If someone can draw 18-30 pages of sex as a doujin artist, you can render more than that for your scene.
 

khumak

Engaged Member
Oct 2, 2017
3,457
3,499
I think it kind of depends on the scene. An animation requires a bunch of renders for a pretty short scene. That means you either can't do a more complex scene because you devoted all of your render time to a short animation, or if you do it will require extra time.

So if you have a relatively short scene planned, and you're capable of doing a good animation then go for it. But given the choice between a more involved scene that is mostly, or entirely made up of still shots or a short animation, I'll take the more complicated scene without the animations personally.
 
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UpAfterTen

Newbie
Game Developer
Apr 22, 2021
63
153
Animation, if done well, can add a great deal to a good scene.

Having said that, there's a lot of bad animation out there. There have been a few times when I've been pulled out of a game entirely because of a crappy animation that looped in a weird way. In that case I would've rather someone went with a good still pose instead. We're already playing a game that's almost entirely still poses.
 
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dude4real

Newbie
Apr 24, 2020
99
126
Static Scene can be great! Animations have Difficulty, very easy to look bad. But, Player might feel "cheap", though if Scene only contain 3 or 4 still Image. I would try 10+ Image, and Scene with some Variety, INSTEAD of Animation (unless Animation is REALLY VERY GOOD).

Using Example of "Somertime Saga". Most Scene are little "Story", ends with Characters in changed Pisition, Location, or Actions (Mouth or Pussy sex, standing or on Knees...) This Game DOES have "Animation", really only 2 or 3 Picture are on Loop, to make feel more "real". But, sadly, many Scene are only 1 Action or Pose with single Loop: these feel "cheap" or "boring" for me.

Keeping Camera and Angle the same but making small Changes in same "Shot" (of Expression, Head roll back, Arms move, or Back arched) could make "Animations" that feel more "real" even than true Animation. Get multiple "Stills" such as: Woman hold Arm of Man, then may move her Hand to his Shoulder when he Thrust faster. This way one "Pose" can be used making many Images.

There is not a need for "change Angle" if small Changes like above happen. One "Position" can have many small Activity (moving Hands, looking in Eyes, bite her Lip, he move Hand from hers Breast to Hip when Speedup...) Lady on Back may reach up and pull Man down for Kiss, or Man may lift one Leg for deeper Movement.

Only two "Mistake" feels like "Mistake", to me, in playing 3D Scene:
1) Enough Change in "Shot" could require other Body Parts move, but others Parts do not! Characters might then seem as "half-stuck in Ice", or "Bug part-way in Sap". Gross. Example: Woman and Man in Doggy Style, she on Hands. Uf she lower to Elbows, or Chest down to Floor, her Hips pull/roll forward a small bit.

2) Breasts do not hang, sag, swing, or squish with Pose, instead remain Stiff, as Balls glued to Chest. If she stands, Breasts hang slightly. Is she lay back, Breasts do "roll" away from Center. If she on Hands and Knees, they hang away from Chest. This need not "Animation" to look good, but same Breasts looking very different on differing Positions. If choose small Breasts Girl, easy to skip this. But if Girl have very large Breasts, no Movement of these (no lay/hang/squish correctly) stands out as "wrong". Or of a Sudden your Girl seems a "sex doll". (Good News: there exist billions of Photo and Video on Internet to look at as "Reference".)

Conclude: Using small Variety of Moved Pose in one "Shot", or several "Shots" in Scene, then Players, I think, will enjoy H Scene, even if not Animation. And Game will stand as superior to other Games in Quality.
 

ColdCats

Newbie
Game Developer
Mar 25, 2021
81
552
2) Breasts do not hang, sag, swing, or squish with Pose, instead remain Stiff, as Balls glued to Chest.
This is not a mistake, it's because Daz doesn't support physics (at least not for bodies). There are some clever ways around it using morphs, but some devs don't bother to put in the effort.
 
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TDoddery

Member
Apr 28, 2020
161
145
This is not a mistake, it's because Daz doesn't support physics (at least not for bodies). There are some clever ways around it using morphs, but some devs don't bother to put in the effort.
I read him to be saying that it's a mistake not to put in the effort, and I would agree.

I also agree with what was said above about small changes in limited parts of an image, if done well. It's kind of a compromise between a full animation and a still shot, but it can work almost as well as a full animation for some scenes and it is much less time consuming to create.

I also agree about pre-pack animations becoming tedious. Same with pre-pack money shots. Sometimes I see a game with these and I just think "you lazy bastard", or I see a game with custom made action and I think "bravo !"
 
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ColdCats

Newbie
Game Developer
Mar 25, 2021
81
552
I also agree with what was said above about small changes in limited parts of an image, if done well. It's kind of a compromise between a full animation and a still shot, but it can work almost as well as a full animation for some scenes and it is much less time consuming to create.
Now that I think about it, that actually sounds like a good method for making renders that would otherwise be static. Since the camera angle and lighting remains the same, it's just a matter of tweaking each pose, which shouldn't require too much effort.
 

t727

Well-Known Member
Jan 4, 2018
1,515
1,711
Animated, but only if the animation contains 25 frames per second or more.
Because the 2-4 FPS animations which is most common can cause spams...
I can imagine they're very difficult to make, especially if there's no physics help making them titties wobble around.
OR the alternative with static images, let me explain:
The scene spans over six images, each image has a few lines describing the sexy time happening.
Although unnecessary because I have eyes, it become more like a radio reporter commenting on a game sent on TV
But that's how some people like things, however it doesn't make people dying on a wall of text.
 
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