- Feb 14, 2017
- 19
- 56
Question for people who have been working projects requiring lots of DAZ scenes and characters.
How do you manage your DAZ files?
Let's imagine: We create a renpy game using daz renders. We write a scene in renpy. The scene has some characters talking to each other and doing "various" poses. How would you create the renders in DAZ efficiently?
The obvious start would be
1. Create a seperate subscene for the environment and each character. So each subscene can be use for different scenes. -> Reusability
2. Pull all the subscenes u need for that renpy scene inside one daz scene.
3. (Beside rare exceptions) render everything I need for that renpy scene inside that one daz scene.
Step 3 is where I struggle. I can think of different approaches on how to do that.
Option 1: Create all the poses within one timeline. E.g. Frame 1: Character 1 and 2 talking to each other. Frame 2: Character 3 joins the conversation. Frame 3 C1 doing a different pose. Frame 4 Things get frisky. and so on. Good: little overhead. no douplicate characters. all the poses are sorted linearly inside the timeline Bad: Prone to error! I often found myself in the wrong frame and changing the pose of a pose I have already rendered. Also I often use the camera instead perspective view to move around the scene. Often I choose the wrong camera which I spend a lot of time placing beforehand to the correct position.
Option 2: I got the idea while writing this post: Create a copy of every pose set and sort in Groups. What I had as Frame 1,2,3... I can do as Group 1,2,3... So Group 1 has C1 and C2 doing pose 1. Group 2 has C1, C2, C3 doing pose 2. Good: Less error prone because not working with timeline. Better sorting: I can name groups but not frames inside a timeline. Bad: redundancy. Make copies of almost the same thing. Also if I decide to change one detail of a character I have adjust them for all Groups. Disabeling and enabeling one Group TAKES FOREVER
Option 3: Idea I got while writing Option 2. Combine Option 1 and 2. Split the scene in Groups. When the poses are very similiar or easily derivated from a previous pose use timelines. PRO: not as many Group enableing and disabeling as in Option 2. Better sorting that Option 1.
I'd like to hear your approaches and opinioins? What do you think of Option 3? What have worked for you? As an engineer I love having everyting sorted the best way possible plus automate as much as possible. I prefered working with blender. The whole workflow seemed to be one a more advanced level. DAZs workflow seems very clumsy and slow but the DAZ store is what keeps everybody using it.
Also it would be interesting to see the foldertree of your projects. How do your sort your own files?
How do you manage your DAZ files?
Let's imagine: We create a renpy game using daz renders. We write a scene in renpy. The scene has some characters talking to each other and doing "various" poses. How would you create the renders in DAZ efficiently?
The obvious start would be
1. Create a seperate subscene for the environment and each character. So each subscene can be use for different scenes. -> Reusability
2. Pull all the subscenes u need for that renpy scene inside one daz scene.
3. (Beside rare exceptions) render everything I need for that renpy scene inside that one daz scene.
Step 3 is where I struggle. I can think of different approaches on how to do that.
Option 1: Create all the poses within one timeline. E.g. Frame 1: Character 1 and 2 talking to each other. Frame 2: Character 3 joins the conversation. Frame 3 C1 doing a different pose. Frame 4 Things get frisky. and so on. Good: little overhead. no douplicate characters. all the poses are sorted linearly inside the timeline Bad: Prone to error! I often found myself in the wrong frame and changing the pose of a pose I have already rendered. Also I often use the camera instead perspective view to move around the scene. Often I choose the wrong camera which I spend a lot of time placing beforehand to the correct position.
Option 2: I got the idea while writing this post: Create a copy of every pose set and sort in Groups. What I had as Frame 1,2,3... I can do as Group 1,2,3... So Group 1 has C1 and C2 doing pose 1. Group 2 has C1, C2, C3 doing pose 2. Good: Less error prone because not working with timeline. Better sorting: I can name groups but not frames inside a timeline. Bad: redundancy. Make copies of almost the same thing. Also if I decide to change one detail of a character I have adjust them for all Groups. Disabeling and enabeling one Group TAKES FOREVER
Option 3: Idea I got while writing Option 2. Combine Option 1 and 2. Split the scene in Groups. When the poses are very similiar or easily derivated from a previous pose use timelines. PRO: not as many Group enableing and disabeling as in Option 2. Better sorting that Option 1.
I'd like to hear your approaches and opinioins? What do you think of Option 3? What have worked for you? As an engineer I love having everyting sorted the best way possible plus automate as much as possible. I prefered working with blender. The whole workflow seemed to be one a more advanced level. DAZs workflow seems very clumsy and slow but the DAZ store is what keeps everybody using it.
Also it would be interesting to see the foldertree of your projects. How do your sort your own files?