How hard is it to create clothes for Daz3d games?

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
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Well for my part, I don't create new stuff but I also very rarely use an asset "as is".
That's partly because I want to minimize the risk of anyone spotting that I pirated it, but also it's because I don't want someone like the OP thinking it's just yet another iteration of "seen before". So yeah I get that.
I usually change texture etc. settings and colors. I edit opacity maps and quite often also "mesh grab" clothing and save the result. It ends up looking totally different and, if I got it right, more like I would have wanted in the first place.
These steps are not too difficult and actually they're usually fun as well.
This is something I thought early on, as well. But the reality is that players lie OP are generally the exception and not the rule. Many players realize Daz is a somewhat small base of assets and there's bound to be repeated use due to that. As long as models aren't straight up copy-pasted from another game (or every model is left untouched), you'll rarely hear players complain about assets they've seen in other games.

Taking that time you're spending on clothing assets and applying it to environments is a much better use of your time, imo. Maybe I'm overstepping a little bit, though. Everyone has their own process.
 

TDoddery

Member
Apr 28, 2020
180
173
This is something I thought early on, as well. But the reality is that players lie OP are generally the exception and not the rule. Many players realize Daz is a somewhat small base of assets and there's bound to be repeated use due to that. As long as models aren't straight up copy-pasted from another game (or every model is left untouched), you'll rarely hear players complain about assets they've seen in other games.

Taking that time you're spending on clothing assets and applying it to environments is a much better use of your time, imo. Maybe I'm overstepping a little bit, though. Everyone has their own process.
No I agree, so I do something similar with environments as well. Although I never really use complete environment sets anyway, I'm definitely in the kit-bashing school there (and then after that I change items' textures, scale etc.).

It was really fun seeing how a shader for a ceramic vase transformed a sofa fabric lol