This seemed like the best place to post this, apologizes if it's not.
Little background: I have a couple ideas for a few games(primarily VNs) (One i've already started writing and fleshing out. a couple more rattling around in my head. ) Writing isn't an issue for me at all - neither the actual story creation, or the actual writing (like dialogue, choices, paths, etc).
I also have programming covered. While I've never worked with renpy and would have to learn it, I have enough programming background that it won't be too difficult or time-consuming.
The 3rd piece however..... I personally might be the actual worst artist alive today. I know when people say they suck, it means they're not good but they're exaggerating - no, I legitimately have trouble drawing stick figures. I downloaded daz and took a quick look at it, hoping it would mostly be just copy pasting assets into place and adjusting them to my liking, but after looking at it a bit, it seems like a lot more either flat out using stock stuff, or a lot of photoshopping, which I will definitely fall very very short in.
It's possible I just haven't delved into it enough to figure out if it's something I can really do or not, but rather than spend possibly weeks trying to figure it out myself, I thought I'd try and ask those who may be able to give me a little more insight.
Basically what I'm wondering is, would I, as someone with less artistic ability than a chimpanzee on meth, ever be capable of using daz properly to make things that aren't blandly stock and don't look terrible, or should I just abandon ship on that plan now and figure something else out?
Or rephrased I guess, how much of it is putting together puzzle pieces in just the right way, and how much involves actual artistry (which I will forever fail miserably at)
Little background: I have a couple ideas for a few games(primarily VNs) (One i've already started writing and fleshing out. a couple more rattling around in my head. ) Writing isn't an issue for me at all - neither the actual story creation, or the actual writing (like dialogue, choices, paths, etc).
I also have programming covered. While I've never worked with renpy and would have to learn it, I have enough programming background that it won't be too difficult or time-consuming.
The 3rd piece however..... I personally might be the actual worst artist alive today. I know when people say they suck, it means they're not good but they're exaggerating - no, I legitimately have trouble drawing stick figures. I downloaded daz and took a quick look at it, hoping it would mostly be just copy pasting assets into place and adjusting them to my liking, but after looking at it a bit, it seems like a lot more either flat out using stock stuff, or a lot of photoshopping, which I will definitely fall very very short in.
It's possible I just haven't delved into it enough to figure out if it's something I can really do or not, but rather than spend possibly weeks trying to figure it out myself, I thought I'd try and ask those who may be able to give me a little more insight.
Basically what I'm wondering is, would I, as someone with less artistic ability than a chimpanzee on meth, ever be capable of using daz properly to make things that aren't blandly stock and don't look terrible, or should I just abandon ship on that plan now and figure something else out?
Or rephrased I guess, how much of it is putting together puzzle pieces in just the right way, and how much involves actual artistry (which I will forever fail miserably at)