- Aug 31, 2020
- 82
- 234
I wanted to ask this question to get an idea of where my opinions differ or relate to the rest of the F95 community.
Personally, the writing is a very important thing for me in order for an adult game to be enjoyable. However, it does have it's own caveats.
- For one, I think its important for a developer to understand whether or not writing is even needed. There is nothing worse than a few slideshow images(especially a VN) crammed full of unnecessary dialogue or exposition. Its not so much that the writing itself is good or bad, but rather it was not needed in the first place.
To make matters worse, there is a tendency to shoe-horn plot relevant information within these overly long spiels that will more than likely be forgotten or be overlooked.
There is a time and place for that sort of information, and placing it smack dab in the middle of a long monologue is the best way for relevant information to be missed. This is especially true if you cannot capture the readers attention.
- Secondly, understanding the purpose of your game. For reasons that I cannot comprehend, there are many games that attempt to create a sense of drama, tension, sadness, etc. where there is no reason for it to exist. Or rather, an attempt to make the plot more complex than what is believable within the context of the game.
Still, that is one pet peeve of mine and I continue to run into it every time I try a new adult game. Dialogue between two characters, talking as if their connection is closer than what it seems to the player, or discussing something that makes no sense from the player's perspective, but definitely does to the characters.
Agh my head.
So, I'd say writing is important to me. But, if your primary focus is H, but you need a plot to back it up, go right ahead. Just...don't feel forced to make the story more than it is. The chances of any of us becoming the next Stephen King is close to zero.
Personally, the writing is a very important thing for me in order for an adult game to be enjoyable. However, it does have it's own caveats.
- For one, I think its important for a developer to understand whether or not writing is even needed. There is nothing worse than a few slideshow images(especially a VN) crammed full of unnecessary dialogue or exposition. Its not so much that the writing itself is good or bad, but rather it was not needed in the first place.
To make matters worse, there is a tendency to shoe-horn plot relevant information within these overly long spiels that will more than likely be forgotten or be overlooked.
There is a time and place for that sort of information, and placing it smack dab in the middle of a long monologue is the best way for relevant information to be missed. This is especially true if you cannot capture the readers attention.
- Secondly, understanding the purpose of your game. For reasons that I cannot comprehend, there are many games that attempt to create a sense of drama, tension, sadness, etc. where there is no reason for it to exist. Or rather, an attempt to make the plot more complex than what is believable within the context of the game.
There are examples of where characters are created within a game, and some information about them is supplied throughout the course of your playthrough, however out of thin air, for whatever plot reasons the author/developer decided to come up with, a tragedy occurs. Suddenly, there is a massive disconnect between you the player, the MC or character you are assuming the role or perspective of, and the other character(typically h-scene relevant char.).
You the player, even in spite of thinking very hard, can find little reason to care about this h-relevant character. However, the MC and h-relevant character seem to have a sort of heart-to-heart moment that does not seem out of the blue to them in the slightest. They have, through means I am not aware of, been able to come to a defacto conclusion about one another, and have a dialogue using information the player is unaware of, to the extent it would make Professor X jealous.
Part of me believes that the author had the idea of the relationship between these two characters already figured out, and simply expected the player/reader to come to the same conclusion as they did. Another part of me believes this is a result of pure laziness, and another part of me believes somewhere in the development process scenes and dialogue were cut.
So now, we have this big boiling pot of a monstrosity. Heart felt moments appearing seemingly out of thin air, plot relevant information falling on deaf ears, or simply writing that should have been condensed(like this whole essay I wrote).
Still, that is one pet peeve of mine and I continue to run into it every time I try a new adult game. Dialogue between two characters, talking as if their connection is closer than what it seems to the player, or discussing something that makes no sense from the player's perspective, but definitely does to the characters.
Agh my head.
So, I'd say writing is important to me. But, if your primary focus is H, but you need a plot to back it up, go right ahead. Just...don't feel forced to make the story more than it is. The chances of any of us becoming the next Stephen King is close to zero.