I'm debating on jumping into game development as a hobby and I'd like some advice from people that have made games.
I've learned a little of RenPy and I believe I can figure out the rest. Likewise I've downloaded DAZ studio and I've watched some tutorials and played a little there.
What shocked me was looking at the change-log of some awesome games and the developer, rightfully, boasts of the number of renders and it's 1,000 just for the update. Initially I thought that meant 1,000 unique screen images but later learned individual aspects of what is shown on the screen can be rendered individually.
The advice I'm looking for.
Excluding render time how long does it take to create a single screen image? Just looking at DAZ, writing the script and working with Ren'Py aside. In theory I'll get faster with more experience and using ready made downloads is far easier than making everything from scratch. But if it takes 2 hours to create the average screen image and if the average game has 1,000 images (I genuinely have no idea) then I can't see myself doing that. My goal would be to create screen images of the quality we see in Big Brother by Dark Silver.
https://f95zone.to/threads/big-brother-v0-13-0-007-dark-silver.1519/
How many screen are in a mid-size game? I know a lot of images repeat, what I'm looking for is how many unique images are in a mid-size game?
Lastly, I'm comfortable buying a new computer to aid in this but I don't know what to get. Some articles debate rendering through a GPU instead of the CPU and discussions of cores and blocks of letters that don't spell words like PCIe. I don't know what any of that means and that part I don't want to learn. If there is a game developer computer on Amazon or something I could buy then awesome. If that doesn't exist then suggestions on what specifically to get would be very helpful. I have a budget of $2,500. I'm a middle-class, white American. If I can throw money at this problem I want to do that.
I've learned a little of RenPy and I believe I can figure out the rest. Likewise I've downloaded DAZ studio and I've watched some tutorials and played a little there.
What shocked me was looking at the change-log of some awesome games and the developer, rightfully, boasts of the number of renders and it's 1,000 just for the update. Initially I thought that meant 1,000 unique screen images but later learned individual aspects of what is shown on the screen can be rendered individually.
The advice I'm looking for.
Excluding render time how long does it take to create a single screen image? Just looking at DAZ, writing the script and working with Ren'Py aside. In theory I'll get faster with more experience and using ready made downloads is far easier than making everything from scratch. But if it takes 2 hours to create the average screen image and if the average game has 1,000 images (I genuinely have no idea) then I can't see myself doing that. My goal would be to create screen images of the quality we see in Big Brother by Dark Silver.
https://f95zone.to/threads/big-brother-v0-13-0-007-dark-silver.1519/
How many screen are in a mid-size game? I know a lot of images repeat, what I'm looking for is how many unique images are in a mid-size game?
Lastly, I'm comfortable buying a new computer to aid in this but I don't know what to get. Some articles debate rendering through a GPU instead of the CPU and discussions of cores and blocks of letters that don't spell words like PCIe. I don't know what any of that means and that part I don't want to learn. If there is a game developer computer on Amazon or something I could buy then awesome. If that doesn't exist then suggestions on what specifically to get would be very helpful. I have a budget of $2,500. I'm a middle-class, white American. If I can throw money at this problem I want to do that.