- Nov 27, 2019
- 1,204
- 6,288
So, I'm curious when it comes to Ren'Py game updates.
Whenever I check the latest updates for games, one of the first things I look at is if there is a # of images included in the update. I'll often see how many images, lines of dialogue, lines of codes, or # of animations included with each update. I've seen as few as single digits to close to a thousand. I realize it's all dependent on size of the chapter and story, any fixes, etc.
I'm asking these questions since I'm sitting on ~544 images and I'm only about a 3rd of the way through this chapter. There are some images that will be clicked through instantly without hesitation just because there is no dialogue, and some images that can very well sit there for a couple minutes while getting through the dialogue. Longer dialogue sessions can be broken up with small adjustments like eye movement and facial expressions, but the image is still pretty much the same. And trying to time the sound effect with the image is a nightmare simply because of our "clicky" nature or just muting the sound.
I guess what I'm wondering:
1. How much dialogue is too much per image before it becomes stagnant?
2. (Realizing this question is extremely relative...) How much story is usually expected per update?
3. If including alot of still images during lewd scenes, is it just better off including an animation instead of a bunch of different angles of the same scene?
4. Is there a minimum regarding updates that doesn't waste someone's time?
Right now, the game I'm working on is all still images, with some "faked" animations (2 images looped). Just wondering if there is something I'm missing or taking for granted.
I appreciate your time reading this.
-GrayTShirt
Whenever I check the latest updates for games, one of the first things I look at is if there is a # of images included in the update. I'll often see how many images, lines of dialogue, lines of codes, or # of animations included with each update. I've seen as few as single digits to close to a thousand. I realize it's all dependent on size of the chapter and story, any fixes, etc.
I'm asking these questions since I'm sitting on ~544 images and I'm only about a 3rd of the way through this chapter. There are some images that will be clicked through instantly without hesitation just because there is no dialogue, and some images that can very well sit there for a couple minutes while getting through the dialogue. Longer dialogue sessions can be broken up with small adjustments like eye movement and facial expressions, but the image is still pretty much the same. And trying to time the sound effect with the image is a nightmare simply because of our "clicky" nature or just muting the sound.
I guess what I'm wondering:
1. How much dialogue is too much per image before it becomes stagnant?
2. (Realizing this question is extremely relative...) How much story is usually expected per update?
3. If including alot of still images during lewd scenes, is it just better off including an animation instead of a bunch of different angles of the same scene?
4. Is there a minimum regarding updates that doesn't waste someone's time?
Right now, the game I'm working on is all still images, with some "faked" animations (2 images looped). Just wondering if there is something I'm missing or taking for granted.
I appreciate your time reading this.
-GrayTShirt