- May 28, 2020
- 181
- 286
Guess I'll start ...
My game would be similar to Pokemon in that you capture women, but instead of capturing them, you make him fall in love with you and convince them to move into your house so you can take them on a time machine back to your time.
The game would be set in the present, and your aunt, a researcher, would send you back in time to find and bring back 10 of the most beautiful women in Pompeii, alive and well, so she could conduct some Ancient Beauty tests.
She'd send you 59 days before the volcano eruption that destroyed Pompeii, and you'd have that much time to get 10 out of 20 women into your house.
For me, I'd start by hiring some grammer's to design my own 3D adult engine that supports visual novel style stuff while still having 3D game elements; one good developer could probably make the engine in a year, so I'm going to say $140,000.
Of course, a game engine without content would be useless, so I would hire some of my favorite 3D modeling artists to create the characters I have in mind. I would have a game ready model as well as a porn 3d model for renders, and the game model would be used inside the engine with some limitations and all.
I estimate the modeling of one of my characters to be about $1,500, but let's just say $3,000 in case I wanted some more clothing in total with the added in-game models which are model differently from the 3D animation model show about the cost of $4,500 for one character my screenplay has about four main characters and 20 background Mission and Side characters So estimation cost would be about $4,500 per one and $50,000 overall cost.
Then I'd hire some voice actresses, just your average fiber voice actresses. But for this game, I want to go above and beyond, so I'd hire one of those old Lara Croft voice actresses for the side character. 20 voice actresses and actors could be brought in from Fiverr and everything. As a result, the estimated cost would be around $75,000
No, a game wouldn't be a game without movement, so instead of outsourcing the motion capture to Anglo Germanic Studios, I'd buy one of those motion capture suits with about 64 motion sensing cameras for around $230,000, and of course, I'd hire some actresses and actors for the role for around $200,000 for the motion capture acting.
Of course, just to compile the game I have in mind, I'd need a lot of scriptures, 3D modelers, world-builders, and level editors, so that's another half-million if I outsource most of the jobs online.
Estimate cost $ 1,300,00.
My game would be similar to Pokemon in that you capture women, but instead of capturing them, you make him fall in love with you and convince them to move into your house so you can take them on a time machine back to your time.
The game would be set in the present, and your aunt, a researcher, would send you back in time to find and bring back 10 of the most beautiful women in Pompeii, alive and well, so she could conduct some Ancient Beauty tests.
She'd send you 59 days before the volcano eruption that destroyed Pompeii, and you'd have that much time to get 10 out of 20 women into your house.
For me, I'd start by hiring some grammer's to design my own 3D adult engine that supports visual novel style stuff while still having 3D game elements; one good developer could probably make the engine in a year, so I'm going to say $140,000.
Of course, a game engine without content would be useless, so I would hire some of my favorite 3D modeling artists to create the characters I have in mind. I would have a game ready model as well as a porn 3d model for renders, and the game model would be used inside the engine with some limitations and all.
I estimate the modeling of one of my characters to be about $1,500, but let's just say $3,000 in case I wanted some more clothing in total with the added in-game models which are model differently from the 3D animation model show about the cost of $4,500 for one character my screenplay has about four main characters and 20 background Mission and Side characters So estimation cost would be about $4,500 per one and $50,000 overall cost.
Then I'd hire some voice actresses, just your average fiber voice actresses. But for this game, I want to go above and beyond, so I'd hire one of those old Lara Croft voice actresses for the side character. 20 voice actresses and actors could be brought in from Fiverr and everything. As a result, the estimated cost would be around $75,000
No, a game wouldn't be a game without movement, so instead of outsourcing the motion capture to Anglo Germanic Studios, I'd buy one of those motion capture suits with about 64 motion sensing cameras for around $230,000, and of course, I'd hire some actresses and actors for the role for around $200,000 for the motion capture acting.
Of course, just to compile the game I have in mind, I'd need a lot of scriptures, 3D modelers, world-builders, and level editors, so that's another half-million if I outsource most of the jobs online.
Estimate cost $ 1,300,00.
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