Hello all, I would just love to implement this "im.matrix.saturation" over to the original Ren'py buttons without making lots of new code for a button every time I need it.
Here is the code I want to use on the original Ren'py buttons in gui.rpy and screens.rpy:
This is how I currently use it for stand-alone buttons:
So, it's a dream of mine to get rid of this code and have the "im.matrix.saturation" work on the Ren'py "vanilla" buttons directly, but I can't find any reference to the physical .png files in gui.rpy or screens.rpy in order to add the "im.matrix.saturation" effect.
Can anyone of you veterans please (if possible) post a workaround or something "that works" since this is the final step I have to solve before I can start to work on my actual Visual Novel.
Here is the code I want to use on the original Ren'py buttons in gui.rpy and screens.rpy:
Code:
define over = im.matrix.saturation(0.98) * im.matrix.contrast(1.07) * im.matrix.brightness(0.07)
define noop = im.matrix.saturation(1.02) * im.matrix.contrast(0.93) * im.matrix.brightness(-.07)
define live = im.matrix.saturation(2.38) * im.matrix.contrast(0.93) * im.matrix.brightness(0.07)
This is how I currently use it for stand-alone buttons:
Code:
image menu_btn = 'gui/button/button_generic_popup_full.png'
image menu_btn_idle = Frame('menu_btn',
left=14, top=9, right=10, bottom=17)
image menu_btn_over = Frame(im.MatrixColor(ImageReference('menu_btn'), over),
left=14, top=9, right=10, bottom=17)
image menu_btn_noop = Frame(im.MatrixColor(ImageReference('menu_btn'), noop),
left=14, top=9, right=10, bottom=17)
image menu_btn_live = Frame(im.MatrixColor(ImageReference('menu_btn'), live),
left=14, top=9, right=10, bottom=17)
style menu_button:
align (.5, .5)
hover_background 'menu_btn_over'
idle_background 'menu_btn_idle'
insensitive_background 'menu_btn_noop'
padding (23, 10, 20, 15)
selected_background 'menu_btn_live'
selected_hover_background 'menu_btn_over'
xysize (200, 55)
Can anyone of you veterans please (if possible) post a workaround or something "that works" since this is the final step I have to solve before I can start to work on my actual Visual Novel.
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