I see many abandoned projects everyday, which is a true shame.
Some get abandoned because of in-group fights, difference of ideas or simply the artist/writer/whoever jumps out the ship and the rest slowly falls apart;
Some hope for a quick buck and once they are not happy with the result, they give up and :wave:
Those cannot be helped but I am sure many projects get abandoned because the developer gets burned out, they start with a great idea they like but slowly start to dislike it (a bit like a new food, tastes like heaven, eat it 10 more times in a row and it'll become meh).
My suggestion is: Stop doing that.
Don't overexposure yourself to your project for too long, avoid working on it many hours in a row on your first days, stop while you still want to work on it and do something else.
You may think that's underproductive but you would be wrong: What really matters is steadily working on it, even a couple of hours a day; Avoid working on it 10 hours and then stop for days, consider it like playing your favorite game... Force yourself to stop for the day to do other stuff and steadily feel the need to come back and "play" to continue it until it is finally completed.
Granted that it may not work for everybody (Each one of us is different, after all), it does work for me.
I am almost done with an animation that I am doing for my game, it could have taken me one day to complete but it actually took me three days and that is fine.
In the meantime I have done other stuff and even written down pseudocode and dialogue snippets for the game (stuff that I should have done after completing the animation) yet, those ideas and inspiration came over a span of three days while I was doing other stuff... Had I completed the animation within one day, I would have been left in a "Now what?" situation.
I know it may be tempting to work on your project until you burn out but those things require a creative mind and you cannot be creative if you do not allow the mind to experience other stuff throughout the day.
Some get abandoned because of in-group fights, difference of ideas or simply the artist/writer/whoever jumps out the ship and the rest slowly falls apart;
Some hope for a quick buck and once they are not happy with the result, they give up and :wave:
Those cannot be helped but I am sure many projects get abandoned because the developer gets burned out, they start with a great idea they like but slowly start to dislike it (a bit like a new food, tastes like heaven, eat it 10 more times in a row and it'll become meh).
My suggestion is: Stop doing that.
Don't overexposure yourself to your project for too long, avoid working on it many hours in a row on your first days, stop while you still want to work on it and do something else.
You may think that's underproductive but you would be wrong: What really matters is steadily working on it, even a couple of hours a day; Avoid working on it 10 hours and then stop for days, consider it like playing your favorite game... Force yourself to stop for the day to do other stuff and steadily feel the need to come back and "play" to continue it until it is finally completed.
Granted that it may not work for everybody (Each one of us is different, after all), it does work for me.
I am almost done with an animation that I am doing for my game, it could have taken me one day to complete but it actually took me three days and that is fine.
In the meantime I have done other stuff and even written down pseudocode and dialogue snippets for the game (stuff that I should have done after completing the animation) yet, those ideas and inspiration came over a span of three days while I was doing other stuff... Had I completed the animation within one day, I would have been left in a "Now what?" situation.
I know it may be tempting to work on your project until you burn out but those things require a creative mind and you cannot be creative if you do not allow the mind to experience other stuff throughout the day.