- Oct 19, 2020
- 457
- 7,809
(Daz 4.14, Blender 2.79b)
I've been banging my head against this all day now... I have a Daz G8F figure I'm trying to bake AO maps for, to use in UE4. Daz seems to pretend to have a feature that could bake AO "Surfaces -> Shader Baker -> Bake Illumination?) but I can't get it to do anything at all. So I exported the mesh to Blender as an OBJ and tried to bake AO maps there. Every time, no matter what I do, all maps are completely black except the face:
(This isn't exactly the mesh I'm trying to use, this is a completely basic G8F loaded in Daz and exported immediately, with nothing else done to it)
This happens even if I split the mesh up into materials and render only the torso or other parts.
Every so often I try to use Blender for something, and every time I find it has the most convoluted, pointlessly obstructionist interface I have ever had the displeasure to work with. Has anyone done this and gotten it to work? Is there a different program I could pirate that would be easier to use?
I've been banging my head against this all day now... I have a Daz G8F figure I'm trying to bake AO maps for, to use in UE4. Daz seems to pretend to have a feature that could bake AO "Surfaces -> Shader Baker -> Bake Illumination?) but I can't get it to do anything at all. So I exported the mesh to Blender as an OBJ and tried to bake AO maps there. Every time, no matter what I do, all maps are completely black except the face:
(This isn't exactly the mesh I'm trying to use, this is a completely basic G8F loaded in Daz and exported immediately, with nothing else done to it)
This happens even if I split the mesh up into materials and render only the torso or other parts.
Every so often I try to use Blender for something, and every time I find it has the most convoluted, pointlessly obstructionist interface I have ever had the displeasure to work with. Has anyone done this and gotten it to work? Is there a different program I could pirate that would be easier to use?