Given the site you're on... there are other options...
(assuming you're rendering static images and not creating a 3D game in Unity or Unreal, etc).
Maybe consider browsing the
assets releases here on the site and anything you find you might want to use, go have a look on the Daz3D store and/or
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, to have a look how much that assets costs. Having checked the prices... if it's something you would consider buying in the future - use the ripped off version to create your game. Keep an eye on costs... don't grab everything and anything just because it's "
free"...
... Then, if you ever make any money from the sales of your game... use that money to buy the assets you used. Prioritize them according to how much you used them and how prominent they are within your game and pay for the "big item" stuff first. Or just pay for the stuff you thought deserved the money first. Whatever.
Tweak things. Play with the dials. Use different eyes or different hair. Mix and match skin textures. Anything to make it slightly less obvious which assets you've used. Personally, I can't tell half the G8F assets apart already.
For the most part, pick assets you think are popular. Because once it's rendered into a .png/.jpg - there's very little way of telling if you've used a purchased or unpurchased asset. (The exceptions being the very low sales assets, where the author probably knows most of the people who bought their asset ... and therefore knows you probably didn't).
All of which assume someone might actually notice what assets you've used... They probably won't.