Yeah I just tried them now, but the first one is hard to set up (in my opinion) and the second one is not as clear to find stuff
I'll stick to using the console for now but thank you for pointing these out.
Yeah I just tried them now, but the first one is hard to set up (in my opinion) and the second one is not as clear to find stuff
If you're willing to use the console, you can also use the script to enter the variable (the part after "SugarCube.State.active.variables") into the tool. After entering the first two letters, a preview filter will appear until the next dot, if there is one, and you can click it. If the variable continues after a possible dot, enter two or more letters again to see the possible list and click it... Finally, add the variable to your list with the plus icon. Then, switch the leftmost icon to freeze the variable, if you like so. You can then switch up or down to freeze only one direction. For example, switch to green down to prevent something like money or energy from decreasing, but allow it to increase. I don't think saving works with files. Maybe with cookies? In some circumstances, you can reload the variable table. However, after several weeks waiting for a game update, usually my lists are gone.Yeah I just tried them now, but the first one is hard to set up (in my opinion) and the second one is not as clear to find stuff
I'll stick to using the console for now but thank you for pointing these out.
Check this outHi someone would have an alternative to twine hacker because it doesn't work on chrome anymore
TheIs there a way to print all variables & their current value?
variables property of the 
	
$apples can be accessed via the "apples" key/* From within the project's own code */
State.variables["apples"]
or
/* From a web-browser's Console, via the undocumented debugging interface */
SugarCube.State.variables["apples"]
	/* From within the project's own code */
Object.keys(State.variables).forEach(key => {
    console.log(key, State.variables[key]);
});
or
/* From a web-browser's Console, via the undocumented debugging interface */
Object.keys(SugarCube.State.variables).forEach(key => {
    console.log(key, SugarCube.State.variables[key]);
});