The main thing you want is the
screen say():
, stored in
screens.rpy
.
That's pretty much the box and all it's subparts/components that appears at the bottom of the screen.
The
screen:
uses various
style
statements to flesh out the basic design.
The short version is that there is couple of
window
statements that draw the bits you can see. The first main window known as "textbox" shows any dialogue shown by the game and a second (usually smaller) window called "namebox" shows the character's name (assuming a character is speaking).
If you look at the code, you'll see a line:
Python:
background Image("gui/textbox.png", xalign=0.5, yalign=1.0)
This is the main image used behind the text. It can be the full width of the screen, or one pixel wide (it's automatically repeated horizontally to fill the screen). So if you want to make it more transparent, you need only edit
/game/gui/textbox.png
with your favorite graphics editor (Photoshop/GIMP). Or create a brand new image with the same name. Or create a brand new image and change the line I've quoted above to point to the new image. You know... whatever...
A similar line and image exist for the namebox. This can be a little more awkward, as you can't always predict what size image you needed (different games use different character names - imagine "Jo" -vs- "Professor Christoffersson"). But it's all configurable. Which brings me to my next point...
If you look at the screen definition, you'll see it's using a lot of predefined variables... like
gui.textbox_height
or
gui.name_ypos
. These are usually set in
/game/gui.rpy
.
So if you make the overall box image smaller, you can adjust
gui.textbox_height
to let RenPy know that the available space it can show text at the bottom of the screen is smaller.
You can also alter things like
gui.dialogue_xpox
,
gui.dialogue_ypos
and
gui.dialogue_width
to alter where within that window the text will appear (reducing the xpos and increasing the width can still leave the text centered, but wider for example). Just be careful if you ever plan to use side images
(character portraits) though not to make the text so wide it overlaps the area those pictures may appear.
Obviously if you make the overall box smaller, you may need to reposition where the namebox appears. It's unlikely you need to adjust it manually though, as the namebox is automatically positioned relative to the overall textbox. But maybe you'd want to tweak it if you've made the font smaller or bigger or something.