Unreal Engine How to fix these?

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Try in the game thread itself, you'll perhaps have more chance. The game is completed since a long time, but there's perhaps still some members lurking in the dark.

And try to be a bit more explicit regarding the error. I guess that your screenshot mean nothing for anyone who haven't played the game. Looks like a warning window, but I wonder why the progression bar and have no fucking clue when it happen.

Oh, by the way, it's an Unity game, not an Unreal one.
 
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whowhawhy

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Jan 19, 2023
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I guess that your screenshot mean nothing for anyone who haven't played the game.
it means nothing for everyone. the window is what you see briefly before being told an unity game has crashed, you can tell which unity version was used to create it (everything after unity in the title bar) and that op seems to be using winlator emulator.

from the op's description, i presume the emulator or the game in it freezes while trying to write about the crash in the player log.
 

Bays009

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it means nothing for everyone. the window is what you see briefly before being told an unity game has crashed, you can tell which unity version was used to create it (everything after unity in the title bar) and that op seems to be using winlator emulator.

from the op's description, i presume the emulator or the game in it freezes while trying to write about the crash in the player log.
So how i can fix them? I already try other version but Its still same
 

Goeffel

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well, I would not know : do other unity games ever run smoothly on phones (poco X6) ?

from my ignorant outside view, that'd be the first suspect.
 

Penumbral Evanescence

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Yeah tbh, I'm not even sure if Unity games would run that effectively on a Poco phone. Samsung/Apple devices, perhaps, but for these other 3rd party phone brands (e.g., Poco Phones), who knows if they're that optimized to run Unity games?

Perhaps the OP might try utilizing a different choice of emulator to launch the game? Instead of using Winlator i.e.
 

whowhawhy

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you could ask winlator devs or on the for support (describe the problem and everything you do in more detail there, maybe don't mention you've pirated the game or link to this site if you don't want to get banned by them)

from a brief look at the , rimworld, an unity game, succesfully worked on "xiaomi poco f6 12gb sd8sg3", a few other unity games ran with "strongmemory 1" (different devices), warhammer 40000 battlesector is very unstable, and war of the overworld refuses to run altogether (both on a different device)

if an older version of the emulator or configs suggested in that list don't work,
player.log doesn't say anything about the crash (it's openable in any text editor; i have no idea where the emulator you use would put the files, but on windows the path should be %USERPROFILE%\AppData\LocalLow\CompanyName\ProductName\Player.log - if there's no log anywhere, that may also mean something to experienced winlator users),
nor does trying to launch the game a few dozen times change anything (on a pc at least, depending on the crash reason, unity may be unstable instead of guaranteed to crash and one of the launch attempts may go well despite others failing),
then idk