- Jul 26, 2020
- 19
- 85
Starting to render some of my own scenes and I'm wondering how to improve image crispness. The following is 1920x1080 at 95% convergence (haven't noticed any changes w/ the image beyond like 75% convergence) and pixel filter set to "Mitchell" w/ radius 1 (which I've read somewhere on the Daz forums should impact image crispness the least) w/ Post Denoiser off, but it still looks "muddy".
There's a distant light pointing to the back of her head and a ghost light off to the top right illuminating her face.
The character and background were rendered separately and composited in post.
The camera has DOF, but the focal distance is right on her face, yet her face is still not as crisp as I'd like.
Compare to this image from BADIK, for example, I'm missing a lot of detail:
The hair, for example, or the skin.
Is this likely to be more of a rendering setting issue or a lighting issue? I don't have enough experience to tell, and while I'll continue to experiment, I'm wondering if someone w/ expertise in this area spots any obvious mistakes or has any suggestions.
There's a distant light pointing to the back of her head and a ghost light off to the top right illuminating her face.
The character and background were rendered separately and composited in post.
The camera has DOF, but the focal distance is right on her face, yet her face is still not as crisp as I'd like.
Compare to this image from BADIK, for example, I'm missing a lot of detail:
The hair, for example, or the skin.
Is this likely to be more of a rendering setting issue or a lighting issue? I don't have enough experience to tell, and while I'll continue to experiment, I'm wondering if someone w/ expertise in this area spots any obvious mistakes or has any suggestions.