thanks for your answer I played around with the lighting settings a bit today and the camera angle, but it still doesn't look very high quality, like the comics I gave as examples. This is the last render I tried. I'm still working on the camera angle and so on, as you suggested. Are the examples I posted this smooth because of the lighting, or is it because they were edited in applications like Photoshop afterwards?Your camera angles suck, so you should start from that. For a render to look good, the camera should be placed and capture with purpose, from the right angles, this is very important.
Example:You must be registered to see the linksbut if you play any moderately successful game, you'll see each angle is done with purpose, why do I want to see 80% of the room when the focus should be the 20% of the action? And in one of that 20%, most of the action is covered by the guy's ass. It's a disaster.
After that, you need to take care of the lighting. Currently, it's too plain, and it's clear you haven't given that much thought either. There are many tutorials on youtube regarding light, such as:You must be registered to see the linksbut you can and should look for more as lighting is a complex topic and you'll have a lot to learn (and practice!) before it gets good.
Lastly, there's post processing. Nearly all of the good looking AVNs use post processing in their renders. That's the "finishing touch" that you should apply only after you fixed the previous two points. Applying post processing without taking care of the rest would be like putting a ribbon over a dump, better but not pretty.
-Edit-
Forgot to mention that I'm not sure if Daz3D has an internal way to do post processing, I am 99% sure it does. However, even outside of that, you can further enhance a render by doing Post Processing externally, here's a good tutorial:
https://f95zone.to/threads/wallpapers-and-photoshop-tutorials-thread.134361/
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Note how even in the tutorial, my points are proven. Even before any post processing is applied, the camera angle isn't random but it has purpose, it captures the exact scene it needs to portray. And even before any post processing is done, the lighting is fairly good.
You're talking about trying to recreate the same photo from scratch( movie etc.), right? To understand the logic until it's exactly the same?Use reference images. Instead of abstractly trying to put a scene together, find an image on the internet you like. It can be a photo, a movie still, or 2D/3D art. Try to recreate the image as close as you can. Ignore surface details like clothing, wallpaper, etc. but try to duplicate the prop/character placement, framing, depth of field, and lighting of the original image. After you've done that a few times you'll have a better contextual understanding for the tutorial videos you watch.
From scratch, yes. Not exactly the same, but try to put items in the same place, frame it the same, and match the lighting and depth of field. You'll be amazed at how much you can learn about these things by trying to copy someone else. And even experienced artists and animators continue to use reference images/videos throughout their careers.You're talking about trying to recreate the same photo from scratch( movie etc.), right? To understand the logic until it's exactly the same?
Alright, thank you. I'll will try it like that.From scratch, yes. Not exactly the same, but try to put items in the same place, frame it the same, and match the lighting and depth of field. You'll be amazed at how much you can learn about these things by trying to copy someone else. And even experienced artists and animators continue to use reference images/videos throughout their careers.