How to launch your game? Conussia: Three kingdoms' story

kamti

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Oct 4, 2018
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Hello guys!

I develop 18+ game and it's right about to be completed.

Game is called: Conussia: Three kingdoms' story.
Patreon:

I decided not to upload demo, alpha, beta versions in order not to spam this forum or Internet with not completed junk.

The only thing left is translation to English. Game contains more, than 37 000 words of text, though it is not just a novel, where you just skip tons of text in order to see some arts.

There are quite a lot of art assetes (sprites, CG's, etc.) and not a bad plot. Also craft system, resources yelding, adventure in catacombs.
I tried to create a good combination between the plot: There are several sides, which want to rule the kingdom and at the same time Castle is attacked by Dark forces frequently.
Player can help any party to become a ruler or to help Dark forces. I managed to implement like 10 different endings in the game.

At the same time it is a lot of 18+ stuff integrated.

My question to community is: How to launch the game better? Which Internet resources to use? What is the best way to get many followers?
 
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GaussianFracture

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I think generally they're okay for an RPG type game. I'd say either remove the outlines or use it on everything to make sure you have a consistent visual style going on. Did you hire an artist to do the faces and the backgrounds?
 

kamti

Member
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Oct 4, 2018
269
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I think generally they're okay for an RPG type game. I'd say either remove the outlines or use it on everything to make sure you have a consistent visual style going on. Did you hire an artist to do the faces and the backgrounds?
Which outlines do you mean, buddy?
Yeah, i hired artists. There were 6 different artists involved.
 

DawnCry

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Nov 25, 2017
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How to launch the game better?: First of all you have to remember that you are making an adult game, so the first thing you should say are the fetishes that will appear in the game, basically pairings (MM, FF, MF...) especially if there are futanari or shemale characters, others like who can dominate in sex (femdom, maledom...), type of actions that can happen in sex (foot fetish, anal, blowjob) and of course situations (peeping, exhibitionism, NTR...)

Of course it's important to say if a fetish is unavoidable, avoidable or optional. Unavoidable fetishes are those that you can't evade during the storyline because they are story events, avoidable are those that depend on the actions of the player, things like NTR when a character is trying to get your girlfriend or a character is trying to romance someone, overall avoidable requires the player to act to prevent a situation. Lastly optional is when you have the direct option about something, for example the girl you are romancing says that she wanna have anal sex and you can choose yes or no.

Leaving aside the porn aspect you have to sell your idea, show the combat, the characters, talk about the missions, about how the game develops, the war with the dark forces... it's important to give a good idea to the players about what type of game you are doing.

What is the best way to get many followers? : Overall periodic releases with a reasonable ammount of content is the best way, most of the games that I have seen have grown thanks to being diligent. The rest? it doesn't truly matter, it may be risky to try to offer a different game compared to other people but if it is a success it can be incredibly rewarding, for example corruption of champions by fenoxo was a truly big innovation at his time, the starts weren't easy but thanks to it now whatever they do they will get as much money and supporters as possible.

With this I mean that you should just follow your idea and concept and keep with it, the worst thing that can happen to a game is that they change plans/ideas/concepts in the middle of the development.

To end this point you need to be really active on forums, as many as possible. Having your game appear everywhere is a good thing. However be aware that a forum's interest will be based on the main fetishes that they have, tfgames for example are quite receptive towards games with transformations of characters, hypnopics collective like especially mind control games.

But in the end, I believe anyone can appreciate a good game.
 
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kamti

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Oct 4, 2018
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How to launch the game better?: First of all you have to remember that you are making an adult game, so the first thing you should say are the fetishes that will appear in the game, basically pairings (MM, FF, MF...) especially if there are futanari or shemale characters, others like who can dominate in sex (femdom, maledom...), type of actions that can happen in sex (foot fetish, anal, blowjob) and of course situations (peeping, exhibitionism, NTR...)

Of course it's important to say if a fetish is unavoidable, avoidable or optional. Unavoidable fetishes are those that you can't evade during the storyline because they are story events, avoidable are those that depend on the actions of the player, things like NTR when a character is trying to get your girlfriend or a character is trying to romance someone, overall avoidable requires the player to act to prevent a situation. Lastly optional is when you have the direct option about something, for example the girl you are romancing says that she wanna have anal sex and you can choose yes or no.

Leaving aside the porn aspect you have to sell your idea, show the combat, the characters, talk about the missions, about how the game develops, the war with the dark forces... it's important to give a good idea to the players about what type of game you are doing.

What is the best way to get many followers? : Overall periodic releases with a reasonable ammount of content is the best way, most of the games that I have seen have grown thanks to being diligent. The rest? it doesn't truly matter, it may be risky to try to offer a different game compared to other people but if it is a success it can be incredibly rewarding, for example corruption of champions by fenoxo was a truly big innovation at his time, the starts weren't easy but thanks to it now whatever they do they will get as much money and supporters as possible.

With this I mean that you should just follow your idea and concept and keep with it, the worst thing that can happen to a game is that they change plans/ideas/concepts in the middle of the development.

To end this point you need to be really active on forums, as many as possible. Having your game appear everywhere is a good thing. However be aware that a forum's interest will be based on the main fetishes that they have, tfgames for example are quite receptive towards games with transformations of characters, hypnopics collective like especially mind control games.

But in the end, I believe anyone can appreciate a good game.
Thanks, DawnCry for very detailed and structurized explanation.

It's clear for me about tags (FF, MF,etc.) which I'll have to apply to the game in order to help players to understand what is inside. I will think how to provide this inforamtion, short and clear.

One of your point: "Overall periodic releases..." is what I probably missed. I decided to follow concept of "to upload when it's completely ready".
So, i plan to issue DLC's to the game as motivation to support development, if players like the game itself. I have ideas for several DLC, which will be smaller version of current game and represent possibility to play for the characters, which are in the main game already.

In general it was probably a bad decision from my side to start communication with potental players when game is released, we will see.

For sure experience, I got during development, worths all efforts.
 
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215303j

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In general it was probably a bad decision from my side to start communication with potental players when game is released, we will see.
It's an interesting experiment that you are doing...

It's not how Patreon usually seems to work with adult games, but otherwise it makes sense to release something once it's complete. Maybe / hopefully people will get sufficiently invested in the game in order to support you while you are preparing the DLC's. I suppose that in the end this will generate less money for you though.

Have you considered Steam? That platform might be a better choice than Patreon in this case.

The game itself looks good to me. I'll definately play it, but I'm not in a position to financially support, sorry...
 

kamti

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Oct 4, 2018
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It's an interesting experiment that you are doing...

It's not how Patreon usually seems to work with adult games, but otherwise it makes sense to release something once it's complete. Maybe / hopefully people will get sufficiently invested in the game in order to support you while you are preparing the DLC's. I suppose that in the end this will generate less money for you though.

Have you considered Steam? That platform might be a better choice than Patreon in this case.

The game itself looks good to me. I'll definately play it, but I'm not in a position to financially support, sorry...
Hi, Thialf.

My experience tells me following: there are so many games, which were invested by community and were not released.
Game developers just get money and don't give anything back. I saw these it many times, when game's development takes years. All, what comunity get, is few arts and promises.

I intend to stick with philosophy: developers have to work hard, show result and community makes a decision to support or not. It's quite risky way for developer, but in the end of the day, the ones who pay must win.

Your idea about Steam is interesting. I didn't consider it seriuosly, I have to think of it.
 
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215303j

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Hi, Thialf.

My experience tells me following: there are so many games, which were invested by community and were not released.
Game developers just get money and don't give anything back. I saw these it many times, when game's development takes years. All, what comunity get, is few arts and promises.

I intend to stick with philosophy: developers have to work hard, show result and community makes a decision to support or not. It's quite risky way for developer, but in the end of the day, the ones who pay must win.

Your idea about Steam is interesting. I didn't consider it seriuosly, I have to think of it.
I agree with you and I applaud your attitude.

Unfortunately I think that this attitude may cost you money, because it is a departure from the regular way that adult game development works, like DawnCry explained.

I really hope that I am wrong though!(y)
 
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DawnCry

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Overall I believe it can work... basically dlc's expanding content in multiple directions seems interesting. Of course it would be necessary to see the game and the content it has first.

But first it's necessary that you talk about the fetishes and stuff like that, especially main fetishes. I would recommend "hard-locks" in the game to make it more accessible. Basically if for example you add NTR (a fetish that I would totally expect on war settings) add an option to disable it for both that hate it and as a result any stat related to it will remain at 0, this gives you flexibility for those that play with it on while protecting the ones that truly hate it.

Expanding adventures, characters, sex scenes... seems interesting enough to use patreon.
 
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kamti

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I agree with you and I applaud your attitude.

Unfortunately I think that this attitude may cost you money, because it is a departure from the regular way that adult game development works, like DawnCry explained.

I really hope that I am wrong though!(y)
Thanks for kind words, Thialf.
I will do my best to get success:)
I
 

kamti

Member
Game Developer
Oct 4, 2018
269
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Overall I believe it can work... basically dlc's expanding content in multiple directions seems interesting. Of course it would be necessary to see the game and the content it has first.

But first it's necessary that you talk about the fetishes and stuff like that, especially main fetishes. I would recommend "hard-locks" in the game to make it more accessible. Basically if for example you add NTR (a fetish that I would totally expect on war settings) add an option to disable it for both that hate it and as a result any stat related to it will remain at 0, this gives you flexibility for those that play with it on while protecting the ones that truly hate it.

Expanding adventures, characters, sex scenes... seems interesting enough to use patreon.
What are "hard-locks", DawnCry?
What is NTR?
In general I understood your message as providing opportunity to pass the game with easy mode for some people, who don't like to bother.

For DLC's: I already have 2 really good stories for characters from the game. And 1 story of the main hero, which can be full separate game.
The point is: I have to release this game in order to see which character will be under love of community.
 

RanliLabz

Creating SpaceCorps XXX
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Looks good - I like that you decided to make a large amount of content before releasing (not least because it shows you're committed!)

I might suggest lowering your initial patreon goal though... 1000 might take a while ;) And you should really consider a $10 level!
 
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kamti

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Looks good - I like that you decided to make a large amount of content before releasing (not least because it shows you're committed!)

I might suggest lowering your initial patreon goal though... 1000 might take a while ;) And you should really consider a $10 level!
Hello, RanliLabz.

Thanks for valuable advise. I trust your experience, so I will adjust initial goal and levels. :cool:
 
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215303j

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What is NTR?
NTR is from the Japanese term "netorare". It more or less means things like "other men stealing your girl", "other men having sex with a girl that you feel is 'yours', including relatives", "jealousy", "cuckolding" etc. It is kind of hard to define exactly, the exact meaning is different for different people.

But it is fetish which causes either a lot of hate or a lot of love, with not many people being able to tolerate it.

If you have something like this in the game, I, too would consider a setting or a choice in the beginning of the game, to set NTR "on" or "off", so that people who hate it still have the possibility to play your game without getting offended, while still offering it to people who like that stuff. If you include NTR, but don't mention it in the tags or in the game description and don't make it clearly avoidable, you'll get a lot of haters.

Generally fetishes / tags are what makes people try your game. Personally I like incest games, so if I see a game which has that tag, the chance is high that I'll try it. I don't like NTR (although depending on the context I can tolerate it) so a game with NTR tag, I will at least carefully read the description to see if it avoidable or not, and if not, if I like the context enough to try it.

Generally I think it is a good idea to include as many fetishes in your game as possible (without hurting the overall concept of course). If you add one character with big boobs, you can add the "big boobs" tag, which will attract lovers of big boobs. If you add anal sex, then you attract anal lovers. If you add lesbians, you attract people who are into that, etc. etc. The more tags the better although e.g. lesbian lovers may be disappointed if there is only one lesbian scene, so you need to balance.

In general I understood your message as providing opportunity to pass the game with easy mode for some people, who don't like to bother.
I don't think that's what he meant, but it's probably a good idea to provide a way to cheat anyway. ;)
 
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DawnCry

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What are "hard-locks", DawnCry?
What is NTR?
In general I understood your message as providing opportunity to pass the game with easy mode for some people, who don't like to bother.

For DLC's: I already have 2 really good stories for characters from the game. And 1 story of the main hero, which can be full separate game.
The point is: I have to release this game in order to see which character will be under love of community.
Overall in games we usually have some type of content that people don't wanna see, however creators have it in the game because of X reason, because of that we have the soft and hard locks.

A soft lock is that for example in a scene it will happen a footjob and the player is directly asked about if they would like to accept the scene or refuse it. Most games use soft locks in certain types of content so that people don't have to see what they dislike.

A hard lock on the other hand is related to completely blocking that type of content from the beginning, if a game asks you for example to enable or disable fetishes or it is a part of a menu that you can modify, we are in the hard lock situation.

Overall you will use a soft lock when it is just a certain scene or it's a really tiny part of the game, it isn't a tool to overuse.

A hard lock on the other hand is used to protect the player from any situation that could give a start to that fetish.

How is it used in games?:

-A soft lock will usually give the player a choice before the scene happens. so that the player has the option to refuse the scene or even sometimes redirect it to another of his liking.

-A hard lock is usually related to a stat, for example in a game that features NTR it would have a stat related to the girlfriend wife love for X character, if the hard lock is applied it will always remain at 0 and the scenes related to it should have as a condition that the value is over 0.


P.D: NTR refers usually to netorare and it's related to the MC girlfriend/wife having sex with other men. However there are people that misuse the word to describe any situation in which a girl has sex with another character.
 
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kamti

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Overall in games we usually have some type of content that people don't wanna see, however creators have it in the game because of X reason, because of that we have the soft and hard locks.

A soft lock is that for example in a scene it will happen a footjob and the player is directly asked about if they would like to accept the scene or refuse it. Most games use soft locks in certain types of content so that people don't have to see what they dislike.

A hard lock on the other hand is related to completely blocking that type of content from the beginning, if a game asks you for example to enable or disable fetishes or it is a part of a menu that you can modify, we are in the hard lock situation.

Overall you will use a soft lock when it is just a certain scene or it's a really tiny part of the game, it isn't a tool to overuse.

A hard lock on the other hand is used to protect the player from any situation that could give a start to that fetish.

How is it used in games?:

-A soft lock will usually give the player a choice before the scene happens. so that the player has the option to refuse the scene or even sometimes redirect it to another of his liking.

-A hard lock is usually related to a stat, for example in a game that features NTR it would have a stat related to the girlfriend wife love for X character, if the hard lock is applied it will always remain at 0 and the scenes related to it should have as a condition that the value is over 0.


P.D: NTR refers usually to netorare and it's related to the MC girlfriend/wife having sex with other men. However there are people that misuse the word to describe any situation in which a girl has sex with another character.
Thanks for explanation. I didn't think of soft/hard locks before.

I assume there will be people, who say that the game is crap and they would develop it better, but I am quite sure nobody will feel offended by the content. I put many efforts in to the plot, so 18+ stuff is not really the main part of the game, though it is represented in good amount.

The style of plot is like:

Is that it?

What else?

What’s the moral of this story?

The moral is that once you’ve waived your principles, you get into the abyss of others’ mean desires. You’re no longer the one you used to be, and all of your lofty ideals abandon you.

You compromise with your conscience, but these vultures that gave up their ideals or have never had any are pleased with your moral lapse. They don’t let you tear yourself away, binding you hand and foot. And now, you take their place and are yourself pleased with your and other people’s degradation.

This kind of text + music+ ongoing events = that is what should attract players, I hope.
And that is the reason translation is so slowly. It is a bit more complicated to translate such a text. It's different from:
"oh fuck me, yes, yes" style.

I hope it doesn't sound arrogant.
 
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kamti

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Hello community.

I am about to launch my game.
One of the last issues to check, is if translation is ok and to think, if I have to spend money on proofreading.

I kindly ask you guys, who are english native speakers, to check examples of text from the game in order to provide a feedback, whether it's terrible or not:

1.At that time, there was the Northern Campaign and everyone, capable of holding arms, was raked together to defend the Dragon Pass. These bastards fight forever and every 5 years they set a general mobilization, with the slaughter of half of the male population. The only chance to stay legally in the city is be at the Academy.

2.What’s the moral of this story?
The moral is that once you’ve waived your principles, you get into the abyss of others’ mean desires. You’re no longer the one you used to be, and all of your lofty ideals abandon you. You compromise with your conscience, but these vultures that gave up their ideals or have never had any are pleased with your moral lapse. They don’t let you tear yourself away, binding you hand and foot. And now, you take their place and are yourself pleased with your and other people’s degradation.

3.Welcome to the victor. Find me, when you finish playing with Princess.
Man turns to the stairs, but suddenly launched spear with strange graphic symbols hit him in the back.
Key Master howls and this howling echoed with thousands of voices from the Hell. Symbols on the pikestaff shine with red color, revealing name - Advert.
Guard, miraculously escaped, drawn crossbow and chops half of Key Master's face off.
There you are. We have to leave, Carpenter.
We cannot leave this Thing like that.

4.Hello, hero. We had no time to talk yesterday, this attempt on my life completely caught me out. So I never learned your name and where you arrived from.
My name is Tim Chen Myung, I came from far away, my country is called North Borea. But you, Your Highness, can call me simply - a hero.
Surely, I'll ask our bards to make up songs about you, a hero from a mysterious country, who was not afraid to engage in an unequal battle with the kidnappers.
 

kamti

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Hey, Bathyscaphes.

I don't like to update my topics by myself, but I really need your help in situation described in post above.
I see so often comments, that game sucks because of wrong translation, so want to avoid similar situation.

Please check few texts above...