- Apr 13, 2021
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30k vs 2500 is not a "minor" difference, we're talking about ferrari vs a golf car but if he cant render 20 or 30k he can get similar result with 15k sample aswell.
There's absolutely zero need for 30,000. I rarely go over 4000 at a significantly higher quality than most do. Blasting your rendering settings to their maximum isn't going to make a better render. It's just going to make it take longer.They're balanced for avarage graphic cards, not because they're the "best settings", if you have RTX4080 like mine, you should go atleast 20-25-30k samples.That reduces the noises on the picture aswell.
ok, you do your own way i'll do mine If you have a good PC and still use such a low sample rate, then that means you dont deserve that much power at all.There's absolutely zero need for 30,000. I rarely go over 4000 at a significantly higher quality than most do. Blasting your rendering settings to their maximum isn't going to make a better render. It's just going to make it take longer.
Any noise that's still there at 3000 will still be there at 10000. It's why external denoisers exist.
Maybe. Just maybe. You have no clue what you are doing.ok, you do your own way i'll do mine If you have a good PC and still use such a low sample rate, then that means you dont deserve that much power at all.
I didn't know about this.
they probably dont know what they're doing, daz is not so user friendly when it comes to interface. Everything is overcomplicated and makes your life harder for some reason.I didn't know about this.
Now why they removed the option to do it directly in the 'Render Settings' panel as for any other settings/morphs remains a mystery...
you're right, my mistake. This is the last time I'll help anyone here, sorry about messing up your thread coffeeaddicted ,these people wants to win the conversation instead helping you and i'll let them.Maybe. Just maybe. You have no clue what you are doing.
Sometime I should just give up and call it a day.
And would you say your renders are worth 30k samples? Respectfully, I'd say no. You could get the exact same results with 8,000 or even 5,000.If you have a good PC and still use such a low sample rate, then that means you dont deserve that much power at all.
Daz will automatically stop the render when it reaches any of the max samples, max time or rendering quality % numbers.
100%.Anyways, for the OP, look up photography/cinematography tutorials. And composition stuff too. IRL lighting/composition applies to 3D art too.
It takes 5-10min max and everybody knows that bigger samples meaning sharper and better images anything below than 15k looks garbage and you can spot the diff easily if you are doing this job for a while. You are talking about render coverged ratio not render quality. Just set that to %96-98 so the render wont take forever. If you had looked at my posts above, you wouldn't have had to make guesses and assumptions. If you are doing 4k pictures then you need to set max samples even higher so the picture will looks sharp and good enough. . I usually go 20-25k with my scenes and 30k iftheres only one figure and the results are pretty satisfying and totally worth the time to wait. Why would i accept lower quality just because its going to render 2 min less. If you cant afford 20-25k then go with 15k atleast you will get pretty good results far better than 2k or 4k samples. If you use more than 1-2 light then you need to reduce that number to 15k so it wont take long. In both ways i wouldnt go lower than 15k and neither i recommend. But in most cases 1 spotlight is enough if you are not doing an artwork image, i have never claimed myself an expert here but you MissFortune think you knows the best and only truth is your truth. Well i got news for you the world doesnt spin around you. Your way is faster but not better and far away from the best. Lemme guess you probably thinking iphone is better than android right?Daz will automatically stop the render when it reaches any of the max samples, max time or rendering quality % numbers.
If I had to guess, Daz quits your renders way before it reaches 30k samples or the max time you have set. The max time is so high that it's basically forever. And 30k samples will take ages too and is so high it'll never be reached, or even close to it, 99.99% of the time.
So you've basically set those two settings so high that'll they'll never be reached. Thus, you're only actually using the render quality % to determine when your renders stop. Which I assume you've set to 100%.
Bigger numbers does not equate to better renders. Just more time. Properly setting up your scenes will make your renders better, and quicker to render too. Hardly ever need to go even to 10k samples or past 95% render quality. The difference past those points is negligible at best.
Anyways, for the OP, look up photography/cinematography tutorials. And composition stuff too. IRL lighting/composition applies to 3D art too.
I find the render quality settings difficult to understand at times. For that reason, I just control the render process with the time and the number of samples (iterations). For example, in one render I made not long ago, even when meeting 100% convergence ratio at a quality level of 1 (the default level), the render still cooked fast (with under 1,000 iterations) and had visible noise. Don't ask me why iRay behaved like that because I don't have an answer to that question, but it is what it is. It is just easier/better to control the cooking time with the time and max samples parameters.Bigger numbers does not equate to better renders. Just more time. Properly setting up your scenes will make your renders better, and quicker to render too. Hardly ever need to go even to 10k samples or past 95% render quality. The difference past those points is negligible at best.
I actually like your first composition. Although the overall lighting, I think, is a bit better here.
Because it's a theorical standpoint.For example, in one render I made not long ago, even when meeting 100% convergence ratio at a quality level of 1 (the default level)
I can not stress how difficult that is sometimes.I actually like your first composition. Although the overall lighting, I think, is a bit better here.
I'm rendering a big scene right now so I can't whip up an example, but I did a quick sketch on here to show what I meant about adding a spot to create a catchlight in her eyes.
Just put the spot about 3 meters away at about a 45 degree angle on the same height as her eyes. Make the spot light 4500K and 50,000 Lumens, 50 x 50 size and a Disc. Turn the render emitter off as well.
A 50,000 lumen spot at that distance won't really make much difference at all to your overall lighting, but it should reflect in her eyes. If you don't want to spend time on a complete re-render, just do a spot render of her face and mask that over top. If you pick the Spot render tool, go to the Tool Settings and pick New Window and you can also use SR to do quick tests and edits as you can see it progress.
The eyes are the windows to our souls, you know
View attachment 3579346
You can make groups out of different nodes in your scene pane, for instance. I sometimes grouped my characters together with the scene lights and the camera. After that, translating or rotating the group in the viewport will affect all elements included in the group the same way.I wonder if you can just attach lights to a character so you always would have the same lightning for a character. This seems for me one major problem. Each scene is different, even in the same scene.