you probably don't realize the json step, that took me a while to catch.
So say you want to import a character, you click import, you select your file, and you get an error message. 1 error message say daz content is missing, and another may say something about a json script error.
I moved my daz stuff to a different hard drive, during the process I realized that most of my installed daz stuff was not where i thought they were, in all the tutorials it was in My Documents, but I foud my daz content (installed) was hidden in my %app data% folder. The key to moving daz content around was the DIM the daz installer, if you click the gear and look at the installation tab, it shows you the places that the daz content is actually installed (in the bottom-most section with paths and a label). read through the different stuff and it will give you clues of where to find the installed daz content, making sure to update that in diffeomorphic and saving. now the daz content error messages sohuld be gone.
now if the only error message you see is something about json, that is good. The idea is that, blender even with diffeomorphic, can not read the daz file it won't be able to understand it. So the trick around this is that the creator makes daz run a bit of code, and that code creates a json file which blender would look for to give it instructions on how to understand the daz file.
to figure out how to get daz to run this code follow this guide
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So say I want to make a character, I do everything, shape, textures, clothing, even a pose (though i would avoid posing as what ever you use acts as the default). you save as scene. And then, if you completed the above tutorial, you should have another button below your save options, this button should allow you to export a json file, YOU MUST GIVE THE FILE THE EXACT SAME NAME as the name of the scene you just saved, ie test ChArAcTeR 1.duf give the json file the title test ChArAcTeR 1.json, then you can close daz
Then in blender, you only need to click on the diffeomorphic tab (the n key, and check for it's tab) and use it's import button, find the scene .duf (or whatever file daz uses) and accept, and the character should be in. I WOULD HIGHLY RECOMMEND NOT HAVING MATERIAL PREVIEW OR RENDER MODE SELECTED when you do this. just have normal shading. Else if you had it try to render or preview the character, well daz uses multiple 4k resolution textures, which takes some time for it to all load in, and it could mess up if you don't have enough memory in your graphics card. After importing, saving, it should be safe to preview or render without causing blender to seize up or crash.
have you already tried all this?