Hey folks, I wanted to share a small trick for 3D rendering.
Part of the fun of making 3D renders is to play around with shaders to make our own materials.
I want to share how I turn anything I want into a "Transparent outfit". More experienced folks in our community might have better techniques, if you do, please don't hesitate to share it here.
In the past I would rely on "Geometry Opacity", but nowadays I would not recommend that, it will look a bit fake and the reflections will be drastically reduced. What I personally like to do these days is to use Latex shaders (or anything highly reflective/shiny/plastic). For example, something with High Glossy Reflectivity (~0.5), low Glossy Roughness (~0.25).
Then set Refraction Index to something low (~1.5) and Refraction Weight to something high (I used 75% in my example image below), Refraction color must be super bright. (In my example render I used full White, but if you want a "red transparent suit" for example, you want to set the Refraction color to be very very bright red, pretty much a pinkish white).
That's pretty much it!
Here's a demonstration of this technique: Left side is using Original textures. Right side has my modifications via shaders.
I hope this helps anyone reading this.
If anyone is interested in seeing the full resolution of these images, you can check it out here.
Cheers!
Part of the fun of making 3D renders is to play around with shaders to make our own materials.
I want to share how I turn anything I want into a "Transparent outfit". More experienced folks in our community might have better techniques, if you do, please don't hesitate to share it here.
In the past I would rely on "Geometry Opacity", but nowadays I would not recommend that, it will look a bit fake and the reflections will be drastically reduced. What I personally like to do these days is to use Latex shaders (or anything highly reflective/shiny/plastic). For example, something with High Glossy Reflectivity (~0.5), low Glossy Roughness (~0.25).
Then set Refraction Index to something low (~1.5) and Refraction Weight to something high (I used 75% in my example image below), Refraction color must be super bright. (In my example render I used full White, but if you want a "red transparent suit" for example, you want to set the Refraction color to be very very bright red, pretty much a pinkish white).
That's pretty much it!
Here's a demonstration of this technique: Left side is using Original textures. Right side has my modifications via shaders.
I hope this helps anyone reading this.
If anyone is interested in seeing the full resolution of these images, you can check it out here.
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