1)For me it is essential. It is the driving force of my game. So the story takes me several a lot more time to write than the average dev uses on his script. But that is just for my game. Other games the script is not that important and for them they aim to improve on the visual as much as possible.Hi there!
First of All, This is Going to be Long, so Thank you for reading and be sure to add in your questions or answer mine for I wanted to create this thread as an advice for Beginners who want to make their own dream game come true.
Thanks for F95 , we've been able to play and experience many amazing games that has just given me so much Lewd fun, entertainment and relaxation! . I've been playing many great games on a binge and many have inspired me. I know game development is not an easy process, and it could years to perfect it, but it all has to start with a dream. I have a bunch of questions and queries (more to come later) about the whole process and thought instead of posting several threads, I just make one big one.
I would really appreciate anyone with any experience to reply, but the replies from game devs would be really helpful.
Okay, So here's what I wanted to ask...
1. How much work and important is the writing component compared to the Visuals and How do you really start on a Story?
Would you work on the worldbuilding first, or the characters or is it borne out of a specific fetish that grows into becoming a plot and you make a story as you go? What in your opinion is easier to code... a Visual novel character focused style of game, vs a sandbox world with rpg elements to roam around (day/schedule) and have a narrative when needed?
2. What in your opinion is harder to make, 2d sprites or 3d models? I am much more inclined towards creating something in 3d but I hear its very advanced and hard and takes years. and I don't know how does one actually draw a character there and have various positions/facial expressions etc. I have heard about 3d modeling in daz3d , is that what what devs mostly use or there are other better alternatives for 3d modeling.
Also, since we are talking about daz, Is it better to actually make the models , clothes, animations yourself or you have to buy them from the daz store for example? Does it require a creative knowhow of how to draw art on like a drawing tablet for example in the 2d games making, or more tech knowledge of 3d model and animation with photoshop/image software knowledge is required for background?
3. How much coding knowledge do you actually need for creating the game? Is it only Python knowledge that is needed or more to it than that? Also is there a resource to learn specifically about ren'py (a ren'py game script) or more trial and error via decompiling? How long does the coding process take in regards to the writing and art?
I know basic python and have been learning advanced but at what level do you think it is enough to start on a game and it not become a whole list of compiling errors that you spend days and weeks fixing.
4. What is the motion animation process like, 'cause that must be a whole different thing from creating models and expressions and positions in various ways . I for one think they are a good bonus but I've heard it takes a long time, and if it takes weeks or months for what lasts like 10 secs, I think I'll commit that much time on the story instead, but again some are looking for straight to sex games , and some are actually hoping for dialogue and writing.
5. Can you use the same facial expression/positions/action for different models or is it all separately one to one. Like for example How do you make a scene where MC gropes a Girl's ass? or a Kissing scene? How long would it be?
6. What are renders? and Why does rendering take so long and how long does it take for a simple scene to render? What if one doesn't have a high end PC with Titan GPUs?
7. Is this Flowchart correct? Story writing -> characters -> dialogues -> 3d model making face expressions and clothing -> other background and asset -> animation for sex -> voice / sound -> music -> coding -> render -> (if )translation -> marketing -> bugtest -> release -> updates. Or what are the key components I'm missing here cause I haven't actually gone through it. What complications usually arise at common during the production of the game?
8. Game Programming Languages one would recommend to learn , from Easier to the Hardest. From the one Used the Least to Most Widely used.
9. With patreons rules against Incest and Rape/Forced , How can you post a project there and not have it immediately violating the rules and removed.
10. (From a Friend) Is there any Discord groups to join for ren'py game development that folks can discuss on things and share knowledge.
I know its a lot , but really would help come one step closer to reaching my goals and I know many others who are hoping to make something out of their imagination. Hope I can as many replies I can get so everyone gets help out of this thread.
Thanks so much for reading!
Please Keep Safe out there
Imo, even then, the script is important. Even on games where the script is only there to drive forth to the next eroge scene - it still needs to be done well.
2) 2d is way harder than 3d to make. (Especially if this is about 2d art vs 3d daz)
3d daz is very easy to learn. You can buy some characters in the shop and some morphs and it is like any other rpg games you played with character customization. Just a bit more indepth.
3) Almost no coding is needed for a simple Visual novel. Ren'py handles most of it. You just need to learn the very very basic of ren'py which takes 1-3 days tops. This is for a simple Visual novel with only choices and branching.
4) Yes it is very time-consuming. And require a good gpu. A game can easily do really well without animations.
With that said. This is only for 3d animations such as daz. If you use honey select etc the challenge is not about hardware and rendering.
5) yes, you can use the same. Sometimes a bit of manual tweaking is required due to morphs and character sizes.
The way I make a grope or kiss is to find a ready-made pose that fits what I want as closely as possible. After that, it is manual posing. I manual poses the majority of my poses. Rarely do I simply use a ready-made pose and render. At the start it can be a bit tough. But you quickly get a hang to it.
This is for daz and 3d.
6) I am not good with the technical part. I haven't read the other people's comments but someone has no doubt given an explanation that is way above what I am capable of, heh.
7) It's a decent chart. Just be careful not to get stuck on the same routine. Sometimes you want to change it up. Making the renders first and then the script and vice versa.
8) Just learn what you need. If you going the 3d route and VN. THan learn Daz and Ren'py. Extra- Photoshop for postwork.
9)I don't do incest or any other content that is against the TOS. But I know people usually have patches to make up for it.