Damn thanks for pointing that out! I was so distracted by the blue reflection of the sky I didn't notice it...
Edit: The more I look at it the more it bothers. Thanks for that. xD
But that looks like compression how come? I mean I saw the lower size * 0.33-0.5 but I thought it was just because the noise kills compression (not sure just based on my understanding of basic compression algorithms)
I get people using the daz denoiser though my results even with higher iteration numbers were shady at best
.
The standalone one just kinda blows by mind in comparison. In well lit scenes it kinda blew my mind, and on drapes on another render with this lighting.
But frankly that 4000 iterations one took like 6 hours to complete (maybe more) on my gtx 970 (gonna try borrowing another one from a friend to try out, but the 4GB limit is killing me...)
I remember seeing you talk about increasing the iso, I can't find the post anymore. Can you point out how you do it?
Would you argue for leaving the noise in? With bad hardware I mean, like the downscaled version of the 4000 iter I made? (to 1920:1080)
I'll try rescaling it first, the going for the denoiser... should make it work less (hopefully)