It's part of the [Build Distributions] process done automatically, from the RenPy launcher.
You just need to include a couple of extra lines in the
options.rpy
file.
If you scroll to near the bottom of the file, you'll start to see lines like:
Python:
## Classify files as None to exclude them from the built distributions.
build.classify('**~', None)
build.classify('**.bak', None)
build.classify('**/.**', None)
build.classify('**/#**', None)
build.classify('**/thumbs.db', None)
## To archive files, classify them as 'archive'.
# build.classify('game/**.png', 'archive')
# build.classify('game/**.jpg', 'archive')
At the very simplest level, all you would need to do is un-comment (remove the
#
) at the start those 2 final lines. In this case, any file ending in
.png
or
.jpg
would be put in the
archive.rpa
file instead.
My overkill version of that looks like this:
Python:
## Classify files as None to exclude them from the built distributions.
build.classify('**~', None)
build.classify('**.bak', None)
build.classify('**.psd', None)
build.classify('**/.**', None)
build.classify('**/#**', None)
build.classify('**/thumbs.db', None)
build.classify("game/**.rpy", None)
## Files matching documentation patterns are duplicated in a mac app
## build, so they appear in both the app and the zip file.
build.documentation('*.html')
build.documentation('*.txt')
# Declare three archives.
build.archive("scripts", "all")
build.archive("images", "all")
build.archive("sounds", "all")
# Put script files into the scripts archive.
build.classify("game/**.ttf", "scripts")
build.classify("game/**.rpyc", "scripts")
# Put images into the images archive.
build.classify("game/**.jpg", "images")
build.classify("game/**.png", "images")
build.classify("game/**.mp4", "images")
build.classify("game/**.avi", "images")
build.classify("game/**.webp", "images")
build.classify("game/**.webm", "images")
# Put sounds into the sounds archive.
build.classify("game/**.ogg", "sounds")
build.classify("game/**.wav", "sounds")
build.classify("game/**.mp3", "sounds")
build.include_i686 = False
Which is more or less the same thing, except I put images in an
images.rpa
archive, scripts in
scripts.rpa
, etc. etc. by declaring 3 separate
.rpa
files instead of the default one called
archive.rpa
.
The final line is just to tell RenPy not to bother building a 32bit version of the game. Partly because it used to generate erroneous antivirus errors and partly because anyone still using running Windows 95 or Windows XP 32bit need more incentives to update to a modern operation system.
Mix and match whichever bits you prefer. Tweak as needed. Then next time you use the [Build Distributions] menu from the launcher, the files will be put wherever you've told them to be.