- Jun 24, 2018
- 1,950
- 3,050
My game has +6500 images (webp) and +125 animations (webm) and the animations are already more than half the size of the game. I'm working in new animations, those +125 animations were 30fps but from now on I wanted to do 60fps which means even more size.
What can I do to save space? I use ShanaEnconder to convert .png (1920x1080) files into a .webm (1280x720) file. I plan to do some changes (mostly GUI things) and change my game resolution to 1920x1080 so using smaller .png would only be a temporary solution. It's worth saying that I'd like to reduce the size but without reducing the quality to total shit.
I'd appreciate any advice.
What can I do to save space? I use ShanaEnconder to convert .png (1920x1080) files into a .webm (1280x720) file. I plan to do some changes (mostly GUI things) and change my game resolution to 1920x1080 so using smaller .png would only be a temporary solution. It's worth saying that I'd like to reduce the size but without reducing the quality to total shit.
I'd appreciate any advice.
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