- Nov 16, 2023
- 133
- 34
It worked,guess it is the version problem.You must be registered to see the links
It worked,guess it is the version problem.You must be registered to see the links
use this.I used BepInEx 5.4.23.2 and it failed to load
I used BepInEx IL2CPP 6.0.0 and it successfully loaded
But none of these plugins worked:
DumbRendererDemosaicIl2Cpp_v1.4.5.0
DumbRendererDemosaic_v1.4.5.0
Texture_Replacer_v1.0.7.2
View attachment 3743164
RJ01049395
Request help...
I followed your steps and it won't generate plugins when I run the game. Am I supposed to be looking for a folder?This is a demosaic MOD for HACHINA ~Ghost Story~You must be registered to see the links
The author of the third scene has completed the repair. So it has also been corrected.
Several other scenes are also demosaic completed.
Someone said they wanted the scene with breasts, so I only modified the parts with the same texture.
This should be the final version.
Thanks to kumarin for helping me solve the problem of duplicate images and organize the content.
Use bepinex_x86_5.4.22 and then put this mod
Press F12 to toggle transparency effect
I just discovered that I used the wrong Texture_Replacer version, and that version of MD5 will not be able to catch it.
If pressing F12 does not switch the effect of scenes 4 and 12, you need to download it again.
1. First download BepInEx_x86_5.4.22.0.zipYou must be registered to see the links
2. Unzip BepInEx_x86_5.4.22.0.zip and place it in the game root directory
3. Execute the game once to let BepInEx generate \BepInEx\plugins
4. Close the game and unzip HCN_boobs_uncen_plugins.zip into \BepInEx\plugins
5. done. You can start the game.
may be you're using window's special folder(My Documents, Downloads, Desktop, etc) and user name of windows has multi-bytes characters. or path of game folder has multi-bytes characters. (ex. "d:\ゲーム\Hachina")I followed your steps and it won't generate plugins when I run the game. Am I supposed to be looking for a folder?
Where would be a better place to move it?may be you're using window's special folder(My Documents, Downloads, Desktop, etc) and user name of windows has multi-bytes characters. or path of game folder has multi-bytes characters. (ex. "d:\ゲーム\Hachina")
move game folder to another place.
Nevermind, I was using the wrong version of bepin. 64 bit worked for me.may be you're using window's special folder(My Documents, Downloads, Desktop, etc) and user name of windows has multi-bytes characters. or path of game folder has multi-bytes characters. (ex. "d:\ゲーム\Hachina")
move game folder to another place.
RJ01215927may be you're using window's special folder(My Documents, Downloads, Desktop, etc) and user name of windows has multi-bytes characters. or path of game folder has multi-bytes characters. (ex. "d:\ゲーム\Hachina")
move game folder to another place.
Also tried 6/12 build,didn't work as well.may be you're using window's special folder(My Documents, Downloads, Desktop, etc) and user name of windows has multi-bytes characters. or path of game folder has multi-bytes characters. (ex. "d:\ゲーム\Hachina")
move game folder to another place.
uncensor plugin for RJ01215927
This is so helpful. I did ithello again,
So if anyone still interested about uncensoring Harem Trigger there is actually 2 method to make the job done, i will start with the easy one:
[WARNING: before you do any thing make backups]
1. so as in the guide by Prick search for the mosaic material and dump it, in this case the file has the blocksize value but changing it doesn't do any thing, there is another value cellsize and this is the one we need to change.
at the bottom of the file you will find this:
1 string first = "_CellSize"
0 ColorRGBA second
0 float r = 0.0149999997
0 float g = 0.0149999997
0 float b = 0
0 float a = 0
all you need to do is to change the R an G value to 1.17549435e-038 this value is the lowest float value not 0 so the file should look like this :
1 string first = "_CellSize"
0 ColorRGBA second
0 float r = 1.17549435e-038
0 float g = 1.17549435e-038
0 float b = 0
0 float a = 0
save and replace and that's it you are done. you don't need to change the blocksize value.
(ps: this method work for any game have the cellsize value in the mosaic file just save this value 1.17549435e-038)
for the second method you we need to modify the shader instead of the material file.
2. dump the mosaic file, note the shader's path id number
1 string m_Name = "Mosaic"
0 PPtr<Shader> m_Shader
0 int m_FileID = 0
0 SInt64 m_PathID = 456
locate the file in the 456 path id, dump it search for colMask and change the value below it from 15 to 0 or 1 and remember there is many values just keep searching for colMask and change the value:
0 SerializedShaderFloatValue colMask
0 float val = 15
save and replace.
you might ask why should i bother with the shader file if the material file is enough, well in this game you are right but in other games the shader file method comes handy cus they might have many mosaic files but they use the same shader, so just keep this method in mind if the mosaic file didn't cut the job go for the shader file.
in this game both methods work, just choose your poison .
And as always i'll attach both modified files just download and replace.
was there a uncensored patch ever made for this?For second image, it's still censored. But the mosaic is so thin that it may worth removing the mosaic shader.
Then there are 2 methods those may do the job.
1. Use "Manly Marco's automatic demosaic", that mentioned in #1 post. Remember to change all the game's file name to English.
2. Hex-edit. Search funog1's posts for more information.
Refer to method 1.was there a uncensored patch ever made for this?
Modified plugin forYou must be registered to see the linksv1.10.
use thisYou must be registered to see the links
View attachment 3852101
Could you please update it? For version 1.23
Yes, I'm using this. 1.20ver still works fine.
Can I get v1.23 ?Yes, I'm using this. 1.20ver still works fine.
But after the 1.23 update, it became like the picture above.