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Tutorial Unreal Engine How To Uncensor (Almost) Any Unreal Engine Game

funog1

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First of all, non-jp censoring is disgusting. I mean jp censoring is disgusting too but this is a different kind of disgusting. I had to fix it.

I give this one a 2/5 yikes. Structure is ok but some of the files including the player model look like my naming schemes for ppt projects, Body, NewBody, NewBodyOfficial, NewBodyOfficialFinal, NewBodyOfficialFinalFinal. Lots of assets packs too.

Also loads of clipping and random non-animated penetration.
1765517247645.png

Dropped the patch in the thread itself.

Hello, by any chance can i have explanation for what exactly you did to delete censorship? I want to do it myself by after several tries, i can't figure it out. I used UassetGUI and pack it with retoc.

Can you describe, what did you exactly do to uasset file to delete censor? I wanna to do it by myself
I saw these, I don't mean to ignore them. I've tried writing different things out but I hit different snags that make the rest of the explanation fall apart. UE modding is not a simple thing. Every dev has widely different methods of censoring and it turns into a learning puzzle to resolve it as a mod.

Most of the time you can get away with editing a material, but you have to hunt for the right one then edit its values with hex editing. Doing this can lead to post processing issues sometimes. Take the game above for example, they have a blur on everything that isn't the main focus of the camera. Messing with the material hides the material but keeps the item that the material wrapped in the scene which then breaks the blur. Some oversized tits as an example
1765518575583.png
The dev uses cubes as the shape and the censor material sits on the faces of those cubes, with the material hidden it creates a gap that post processing won't touch. So with this game I went after the shape uassets themselves and adjusted the shape to nothing. Which can pose it's own problem. If these shapes are used for more than just censoring, those will also break. Example here could be someone using the cube for censoring but also for in game boxes, the censor would go away but so would those boxes. I stuck with that method because I'm lazy and didn't want to dig deeper for a v0.1 demo. Sometimes they incorporate a blueprint censor which is a lot harder to explain.

It's all just hunting and trying different things to see what works and what won't break the game. I always point people to for starting out.
 
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ValkyrieSCPD

Member
Nov 16, 2023
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First of all, non-jp censoring is disgusting. I mean jp censoring is disgusting too but this is a different kind of disgusting. I had to fix it.

I give this one a 2/5 yikes. Structure is ok but some of the files including the player model look like my naming schemes for ppt projects, Body, NewBody, NewBodyOfficial, NewBodyOfficialFinal, NewBodyOfficialFinalFinal. Lots of assets packs too.

Also loads of clipping and random non-animated penetration.
View attachment 5520245

Dropped the patch in the thread itself.


I saw these, I don't mean to ignore them. I've tried writing different things out but I hit different snags that make the rest of the explanation fall apart. UE modding is not a simple thing. Every dev has widely different methods of censoring and it turns into a learning puzzle to resolve it as a mod.

Most of the time you can get away with editing a material, but you have to hunt for the right one then edit its values with hex editing. Doing this can lead to post processing issues sometimes. Take the game above for example, they have a blur on everything that isn't the main focus of the camera. Messing with the material hides the material but keeps the item that the material wrapped in the scene which then breaks the blur. Some oversized tits as an example
View attachment 5520287
The dev uses cubes as the shape and the censor material sits on the faces of those cubes, with the material hidden it creates a gap that post processing won't touch. So with this game I went after the shape uassets themselves and adjusted the shape to nothing. Which can pose it's own problem. If these shapes are used for more than just censoring, those will also break. Example here could be someone using the cube for censoring but also for in game boxes, the censor would go away but so would those boxes. I stuck with that method because I'm lazy and didn't want to dig deeper for a v0.1 demo. Sometimes they incorporate a blueprint censor which is a lot harder to explain.

It's all just hunting and trying different things to see what works and what won't break the game. I always point people to for starting out.
Let's say if I know how to unpack & view an unreal 5 game already and I want to decensor. Where should I start with?
 

funog1

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Mar 2, 2017
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Let's say if I know how to unpack & view an unreal 5 game already and I want to decensor. Where should I start with?
Poke around the files until you find somewhere to start. Most of the time you look for typical buzz words; censor, mosaic, mozaic, mosa, moza, etc. If you find something, if the dev builds propery, these files should begin with cap letters and an underscore. An example would be M_Censor. M_ means material. These are what gets modified in most uncensors.

Next thing that needs decensoring, if I have time, I will try and do the decensor while marking what I do in here. I guess that would be the easiest way to showcase.
 
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kkicho

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Feb 9, 2022
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yo,is this possible to uncensor/translate this?
Yes, it's absolutely possible, and the heroes will almost certainly appear soon
The previous game is built the same way, and our guys mastered it in a week, so just a little patience is needed. You can keep an eye on the older game's thread, as the first information about translations will likely appear there :whistle:
(Unless the game gets its own thread faster)
 
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Prick

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Jul 17, 2017
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Yes, it's absolutely possible, and the heroes will almost certainly appear soon
The previous game is built the same way, and our guys mastered it in a week, so just a little patience is needed. You can keep an eye on the older game's thread, as the first information about translations will likely appear there :whistle:
(Unless the game gets its own thread faster)
I'll see if I can whip up a demosaic, no skills for translation on my end
 
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Prick

Engaged Member
Jul 17, 2017
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Yes, it's absolutely possible, and the heroes will almost certainly appear soon
The previous game is built the same way, and our guys mastered it in a week, so just a little patience is needed. You can keep an eye on the older game's thread, as the first information about translations will likely appear there :whistle:
(Unless the game gets its own thread faster)
Working uncensor for the penis, I'm not 100% sure if this also covers the vagina, I've only gotten to blowjobs.

Extract the contents to ...\Inaka_ver.1.00\Inaka\Binaries\Win64

The patch does not work without a DX11 shortcut.

Under the same directory you place the files, right click on Inaka-Win64-Shipping, then select "Create Shortcut"
Right click on the new shortcut, select Properties, and modify the Target to say ...n64-Shipping.exe" -dx11
You can relocate this shortcut to the base folder, this will allow the patch to work correctly.
With a loss of graphics fidelity of course.
View attachment Inaka_Decensor.7z
 
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funog1

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yo,is this possible to uncensor/translate this?
Here's the pak decensor.


Next thing that needs decensoring, if I have time, I will try and do the decensor while marking what I do in here. I guess that would be the easiest way to showcase.
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Next time I will probably do a more shorthand version.

Anyways here you go.
1766346679979.png

As always, extract all files in Inaka-Windows-Uncen.zip to the Inaka_ver.1.00\Inaka\Content\Paks folder. If possible change the folder names to English to prevent possible issues.

なつねえ ~僕が恋した30日~(Natsunee ~Boku ga Koishita 30-nichi~)
RJ01509750
Version: 1.00


Edit: Dropped a basic UI translation here
 
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agammemnon51

New Member
May 10, 2025
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1
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Any ideas what to do with DX12 games? i cant even revert to DX11 because it seems the game depends on some DX12 shaders to properly render stuff, going back to DX11 makes everything black

it's this game btw, i can follow the tutorial just fine and already found the pixel shader hash, but i cant disable it because i need 3dmigoto to run for the shader to be disabled, and for that i need to run the game in dx11, and because of that everything becames black

the game uses UE5.5 and DX12as far as i can tell


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funog1

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Any ideas what to do with DX12 games? i cant even revert to DX11 because it seems the game depends on some DX12 shaders to properly render stuff, going back to DX11 makes everything black

it's this game btw, i can follow the tutorial just fine and already found the pixel shader hash, but i cant disable it because i need 3dmigoto to run for the shader to be disabled, and for that i need to run the game in dx11, and because of that everything becames black

the game uses UE5.5 and DX12as far as i can tell


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The last game I did had the same thing with dx11 too.

I'm not doing a write up for this one. It kinda breaks rule 1§7, but here you go.

This one not really worth it.

As always, extract all files in gattukou12_Uncen to the gattukou12\gattukou12\Content\Paks folder. If possible change the folder names to English to prevent possible issues.

8番出口ライクゲーム 学校12 思い出の出口 (The Exit 8–Like Game: School 12 – Exit of Memories)
RJ01378323
Version: no clue, .exe is dated 4/25/25
 
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agammemnon51

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May 10, 2025
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The last game I did had the same thing with dx11 too.

I'm not doing a write up for this one. It kinda breaks rule 1§7, but here you go.

This one not really worth it.

As always, extract all files in gattukou12_Uncen to the gattukou12\gattukou12\Content\Paks folder. If possible change the folder names to English to prevent possible issues.

8番出口ライクゲーム 学校12 思い出の出口 (The Exit 8–Like Game: School 12 – Exit of Memories)
RJ01378323
Version: no clue, .exe is dated 4/25/25
thank you, i went as far as managing to extract the .pak (they are unencrypted) but i couldnt get the usmap using UE4SS. How did you do it?

The rest of the process seems to be similar as i managed to locate the mosaic asset, the usmap is the one im struggling with
 

GashbellBig

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May 21, 2020
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This dev left part of last game in this game btw
View attachment 5360573
Seems like a step up kinda.

Also, since when was this a thing?
View attachment 5360582

Anyways...

View attachment 5360571
As always, extract all files in MJH-Windows_P.zip to the MJH\Content\Paks folder. If possible change the folder names to English to prevent possible issues.

フォーリンウィッチーズ(Fallen Witches)
RJ01464462
Version: No Idea, last Manifest date 2025-10-12
Can you fix the problem when in photo mode? uncensor isn't working there. Every time when I quit the photo mode and your mod is gone. Need help.
 

funog1

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Mar 2, 2017
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Can you fix the problem when in photo mode? uncensor isn't working there. Every time when I quit the photo mode and your mod is gone. Need help.
sorry no plans to re download this. i hate working through this devs files. It makes me go full charlie to figure his stuff out.
1766520004603.png
can we get a patch for this game RJ01517134?
F95
1766520041450.png
Shader Graphs/MOSAIC
this is kumarin's territory. Ask in the unity thread
 
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funog1

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Before anyone asks, here is another

Someone must have created an unreal template for this type of gameplay. This is like the 3rd one I've seen in the week.

Edit: I was right there is a template for it. I guess we can expect more of this.

1766529590705.png
Poor Primrose, always a character in low quality unreal slop.
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As always, extract all files in YainMeikyu-Windows-uncen to the YainMeikyu\YainMeikyu\Content\Paks folder. If possible change the folder names to English to prevent possible issues.

八淫迷宮 (Hachiin meikyuu, The Labyrinth of Eight Lusts)
RJ01486428
Version: 01.00.00
 
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huangdada

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Mar 11, 2025
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Here's the pak decensor.




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Next time I will probably do a more shorthand version.

Anyways here you go.
View attachment 5549884

As always, extract all files in Inaka-Windows-Uncen.zip to the Inaka_ver.1.00\Inaka\Content\Paks folder. If possible change the folder names to English to prevent possible issues.

なつねえ ~僕が恋した30日~(Natsunee ~Boku ga Koishita 30-nichi~)
RJ01509750
Version: 1.00


Edit: Dropped a basic UI translation here
Thank you, may I ask if this patch is compatible with v1.1?