RPGM I altered the .png file of a custom tileset I was using, and now I've got bugs

SummmerP

(un)killed in action
Game Developer
Jun 26, 2017
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4,181
Sup guys... so, I was using a custom tileset I made and it was working just fine.
But then I wanted to add some more, and I relocated the position of some tiles within the .png file.
Now when I load the game they do not appear.
And worse, all maps are now filled with invisible walls.

What can I do?
Is there a way to bug fix this?
If I delete all custom tiles and place new ones from that same tileset, will they appear normally or will the bug happen again?
What must I do? Remove the tileset from the list and add it yet again? Delete the maps and start fresh?

I'm on a pickle. I could use some help.

Thanks.
 

baka

Engaged Member
Modder
Oct 13, 2016
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7,594
I think theres a initialization file, that will read the tiles and the amount of objects.
u can not change its dimension. if 64x64 u need to keep it 64x64.
if u replace the tiles with the old one that works it should fix the issue.
 
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SummmerP

(un)killed in action
Game Developer
Jun 26, 2017
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What if I do not have the old ones any more?
I did not know this could happen, I replaced the old file with the new.. =\
But I did not change their size, only their placement within the tileset .png file.. only their disposition.
 

SummmerP

(un)killed in action
Game Developer
Jun 26, 2017
1,251
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Got it, baka.

The problem was simply the size (proportion) of the tileset .png file.
Simple as that. Nwb stuff.

Had to start over though. Yay..
:D

Thanks man.
Mods, you may close this.. idk
 
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