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RPGM I altered the .png file of a custom tileset I was using, and now I've got bugs

SummmerP

Disrespected User
Game Developer
Jun 26, 2017
1,190
3,785
Sup guys... so, I was using a custom tileset I made and it was working just fine.
But then I wanted to add some more, and I relocated the position of some tiles within the .png file.
Now when I load the game they do not appear.
And worse, all maps are now filled with invisible walls.

What can I do?
Is there a way to bug fix this?
If I delete all custom tiles and place new ones from that same tileset, will they appear normally or will the bug happen again?
What must I do? Remove the tileset from the list and add it yet again? Delete the maps and start fresh?

I'm on a pickle. I could use some help.

Thanks.
 

baka

Engaged Member
Modder
Oct 13, 2016
3,391
7,064
I think theres a initialization file, that will read the tiles and the amount of objects.
u can not change its dimension. if 64x64 u need to keep it 64x64.
if u replace the tiles with the old one that works it should fix the issue.
 
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SummmerP

Disrespected User
Game Developer
Jun 26, 2017
1,190
3,785
What if I do not have the old ones any more?
I did not know this could happen, I replaced the old file with the new.. =\
But I did not change their size, only their placement within the tileset .png file.. only their disposition.
 

SummmerP

Disrespected User
Game Developer
Jun 26, 2017
1,190
3,785
Got it, baka.

The problem was simply the size (proportion) of the tileset .png file.
Simple as that. Nwb stuff.

Had to start over though. Yay..
:D

Thanks man.
Mods, you may close this.. idk
 
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