- Sep 26, 2019
- 1,015
- 2,170
I have played quite a few games of different genres and I could never figure out exactly why I liked some protoganist but didn't like the others. However, it just hit me as I was playing The Melody of Grisaia, the amount of internal monologue. Having to read a paragraph or two of internal monologue about what the character said, what you said, why you should, why you shouldn't, it just makes the MC sound really indecisive. I think they do it to add "fluff" to a game and drag out the play time but it seems to just turn a good game into a bad one. There is almost no monologue in Grisaia, what you need to know is said through dialogue and when he does talk to himself it's mostly just to explain what the character sees in the environment or what he is currently doing.
I suppose you could argue that it helps you get into the mind of the character but lets be honest, VNs make B-movies look like Shakespeare, and I've yet to see a VN pull off internal monologue well. Plus, the MC is supposed to be a self-insert, so why do we even need to learn more about his personality?
But what do you guys think? Do you think it's good to read a 10 minute diatribe about the pros and cons of talking about the weather or should the MC be used as a catalyst to advance the plot rather than trying to also serve as an
I suppose you could argue that it helps you get into the mind of the character but lets be honest, VNs make B-movies look like Shakespeare, and I've yet to see a VN pull off internal monologue well. Plus, the MC is supposed to be a self-insert, so why do we even need to learn more about his personality?
But what do you guys think? Do you think it's good to read a 10 minute diatribe about the pros and cons of talking about the weather or should the MC be used as a catalyst to advance the plot rather than trying to also serve as an
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