Wow this looks really nice! Thank you for your hardworking!
Will all events have fixed schedule? e.g. Monday morning happens event A. Or are you also making randomness? (So the player needs to figure it out without knowing what will definitely happen), randomness will be tricky to implement well without bugs, but that would be really cool.
Hey, thank you for your question! That's a great one!
That's the reason precisely why I've been working/planning so hard on the dynamic schedule system I'm implementing.
Right now the game works as follows: There are 6 time slots(dawn, morning, afternoon, evening, night, midnight) and every time the time changes, a "trigger" will happen which changes the heroine location/activity and also for major npcs.
It's possible that, for example, by having 2 npcs being in the same location at the same time, an event will trigger which will cancel out the events for respective actors and create a new one where both are interacting, there's also the posibility that due to quest progression, there might be some "randomness" where if the heroine has enough "relationship" points with X npc, something might happen in the next time slot, or even in the next day or 3 days in the afternoon. That's possible by using common events and conditional branches to check certain conditions like relationship status, if the heroine is following you (on which case, she cannot do anything on her own for obvious reasons), or if X variable is like this, or if you have gifted lets say a "perfume" to the heroine, and certain npc happens to like that certain perfume (you have to find clues in the game to know this things) then you can see a npc trying to interact or approach the heroine.
I'm expecting that the common event schedule system is sturdy enough so it doesn't create issues like duplicated npcs on different locations, right now there are not issues but I have to yet test it on more scenarios.
For the shader, (well it's my personal preference but maybe you also like it

) would you like to try the shiny look pantyhose for the female MC? e.g. like
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. I don't know how easy/difficult it is, nor if there are free resources (the one in my link isn't free for sure).
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Actually you know what, if you're interested, I'll pay for it in patreon and send the resources to you

(This doesn't violate its policy right? I'll send you DM, not posting it publicly)
Well the shaders for koikatsu are very customizable, specially KKUTS, I've been playing with those and also the AZ ones, that look great on certain clothes. But I've yet to test more lightning settings, matcaps and different textures. But I appreciate you wanting to help!