RPGM I Fell in Love with the Demon Queen... But Now I have to Share Her??! [v0.2.5b] [MTL_Enjoyer]

4.10 star(s) 12 Votes

Were you able to watch the outside bath scene after using the salts? (v0.2.5)

  • Yes, it was easy

    Votes: 49 25.3%
  • Yes, but it was unclear

    Votes: 26 13.4%
  • No, I didn't paid attention

    Votes: 21 10.8%
  • No, I couldn't even if I tried, it was unclear

    Votes: 68 35.1%
  • What purple/green Idols puzzle?

    Votes: 30 15.5%

  • Total voters
    194
  • This poll will close: .

MTL_Enjoyer

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Game Developer
Sep 24, 2017
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That's the main issue, really. Javascript in itself wasn't meant to be used for games other than simple, browser-based ones. And to make an entire engine out of that... :sick:



I've seen other devs cut big maps into small chunks. For example, making each district of a city their own map. In this case you could, for example, make the western area a map, the eastern area a second map, and the castle area yet another. I know you already have the outskirts as its own map, but it could solve the performance issues for most, if not all.

That said, I imagine all those changes could break many quests and scripts you have in place, not to mention the save games. o_O
Yeah, well besides having to re allocate pretty much the majority of the events, honestly I wouldn't like to change how the map is, kinda like having a big main map where you can explore the corners and find the heroine around (hehe).

Will have to see how I end up fixing it, well, already made a lot of changes for the best.
 
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Apr 2, 2023
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Yeah well, the bottleneck is the cpu usage in the main city map.
This plugin in particular 'Visustella Event Movement Core' increases the functionality for event triggers and such (for example, triggering events when you're like 10 tiles away from the event itself, well this plugin does that) but also increases exponentially the calculations made by the engine because it now has to constantly check every single cycle for each new added functionality, now in top of that, bigger maps require more complex calculations because of the added coordinate complexity.

And worse part is, the rpg maker code, or NW.js, is dog water that only uses a single core. That's why you see complains about 'oh the game performs like crap on my laptop but it's not hot at all' yeah because it's only using 25% of your cpu.

Then there's the 'SkipUpdate' plugin that basically cripples the events so that they don't use any extra resources when they don't have to, that I started using it on 0.2.2, but if you do it on the wrong event the game will freeze, so that was fun.

Well, the game will run fine in the rest of maps, is the main map that's a pain. But there are still many events I can optimize, I can cut corners of the map so it's smaller, and I also can keep removing tile layers and replacing them with static images, which will also reduce the CPU usage.

And all of that, only costed me weeks of dev time to start to figure out and take actions :HideThePain:.

tldr: rpg maker is shiet and a mess to deal with anything that's not a classic, linear jrpg with small towns.
Most people still don't know that game engines don't actually use the entire capability of your own Cpu's but sometimes are hindered by them. People can shoot a gun but don't know how the firing system works, i just hate it when they are stubborn about it.
 

LazzYk7

Newbie
Aug 18, 2022
45
12
107
Yeah, well besides having to re allocate pretty much the majority of the events, honestly I wouldn't like to change how the map is, kinda like having a big main map where you can explore the corners and find the heroine around (hehe).

Will have to see how I end up fixing it, well, already made a lot of changes for the best.
just make a pool on ur patreon to see if a lot people have that problem man, the way it is, isnt an issue for most players prob, and u can try putting an fps limit cap
 
Sep 24, 2022
58
36
94
Yeah, well besides having to re allocate pretty much the majority of the events, honestly I wouldn't like to change how the map is, kinda like having a big main map where you can explore the corners and find the heroine around (hehe).

Will have to see how I end up fixing it, well, already made a lot of changes for the best.
In the future will it be possible to exclusively go for futas and Monsters/Beastmen?
 

BigSigma2

New Member
Sep 9, 2025
3
5
3

No yeah I gotchu, something similar to this doujinshi. But instead you have to find a way to see what's happening. Or framed in other way, the heroine using her seduction powers (that you can unlock through the 'demon queen realm') to unlock a route in something like a dungeon (for example... the plot point about the hooded man, well you have to search for something belonging to him in a confiscation warehouse, that has something related to the story) and while she is seducing those guards, you get to see visions of what's happening in real life while you look for the object in the warehouse, and you can choose to act in certain ways that would lead to different outcomes.

And the part of finding her giving a blowjob but you deciding to go away is genius.
Hikagemon is underrated. I love his work.
 

snazzy15

Newbie
Nov 12, 2023
72
84
104
rpgm game not using base assets that's crazy, anyways pretty good game only major problem I had was exploring the fuckin city with 12 fps lol but I've gotten used to it with this laptop :HideThePain:
 
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MTL_Enjoyer

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Game Developer
Sep 24, 2017
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Question, will it be possible to exclusively go for Futas and Monsters?
Bro, this is like the 5 time you ask me :ROFLMAO:. What's ur obsession with monster dick.

The thing is, I don't wanna overpromise anything right now.

What I can tell you is that I've planned for a decent amount futa content and possibly some monster, possible because IDK right now besides the usual orc/goblin trope.

Also about going exclusive, well the idea is that you'll be able to choose which kind of scene you see besides vanilla, but as I said I'm still figuring out stuff.
 
Sep 24, 2022
58
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Bro, this is like the 5 time you ask me :ROFLMAO:. What's ur obsession with monster dick.

The thing is, I don't wanna overpromise anything right now.

What I can tell you is that I've planned for a decent amount futa content and possibly some monster, possible because IDK right now besides the usual orc/goblin trope.

Also about going exclusive, well the idea is that you'll be able to choose which kind of scene you see besides vanilla, but as I said I'm still figuring out stuff.
I'm mainly asking cause there really aren't any games that have any good monster/anthro NTS stuff aside from Broken Sky, Nyatorase, and From Wife to Wench so I mainly take what I can get wherever I can, plus this game so far is really good and I'm excited for more

EDIT:
Also from what I've seen the futa stuff for this game will be good and DQ is already a monster girl so that's here too
 
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(KafkaHibino)

Formerly 'Sebastianoxnxx'
Nov 11, 2020
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so i have a question for u dev what tools did u use to make this game ? if u want to answ.. that is
 

MTL_Enjoyer

Member
Game Developer
Sep 24, 2017
272
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so i have a question for u dev what tools did u use to make this game ? if u want to answ.. that is
Pretty standard stuff, rpg maker with koikatsu scenes.
I guess the diff from other rpg maker games is that, every asset is custom to some extent.
Pixel art sprites are done majority by me, the tilesheets (the graphics for maps) are a combination of different tilesets from other autors.
The map editor is different from rpg maker default one, is called 'Tiled' and allows for much better map layouts.
The scenes and character models are koikatsu/koikatsu studio with custom shaders, and the character models modified so it doesn't look like ugly koikatsu bulbhead with huge eyes.
And the most custom thing are probably the koikatsu scenes and animations, which are made 100% by me. The main advantage is that I don't have to rely on other people's animations so I can make pretty much any scenario I want.
CharaStudio-2025-10-02-14-02-41-UI.png
DQTiled.PNG
 

Raferu

Member
Feb 28, 2022
496
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I'm mainly asking cause there really aren't any games that have any good monster/anthro NTS stuff aside from Broken Sky, Nyatorase, and From Wife to Wench so I mainly take what I can get wherever I can, plus this game so far is really good and I'm excited for more

EDIT:
Also from what I've seen the futa stuff for this game will be good and DQ is already a monster girl so that's here too
Have you tried Holdcraft Chronicles: Aki? Sounds like something you'd like.
 

DizZert

Member
Apr 5, 2019
151
64
89
Pretty standard stuff, rpg maker with koikatsu scenes.
I guess the diff from other rpg maker games is that, every asset is custom to some extent.
Pixel art sprites are done majority by me, the tilesheets (the graphics for maps) are a combination of different tilesets from other autors.
The map editor is different from rpg maker default one, is called 'Tiled' and allows for much better map layouts.
The scenes and character models are koikatsu/koikatsu studio with custom shaders, and the character models modified so it doesn't look like ugly koikatsu bulbhead with huge eyes.
And the most custom thing are probably the koikatsu scenes and animations, which are made 100% by me. The main advantage is that I don't have to rely on other people's animations so I can make pretty much any scenario I want.
View attachment 5305226
View attachment 5305232
jo jo jooooo boss, need more nts ganbang :v.

How cool is all this? Remember that it's more exciting if our protagonist decides what to allow and what to do. The gangbang is epic. We need orcs and other species in this work of art. Long live belly inflation, we want defloration.
 
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4.10 star(s) 12 Votes