I made a new menu screen style

UndergradSteve

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Aug 25, 2020
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Most of the games I've played that are made in Ren'py seem to use the same kind of text in a column style menus which are practical but I think they're a bit boring
I wanted to come up with something that fit the style of my game and helped with immersion.
What do you guys think? Does it add to the experience or have I just made it impractical for everyone?
 

Deleted member 964092

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Oct 22, 2018
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Cute, but not practical.
I would darken a little everything that's not clickable and add a function to change the mouse pointer to "touch" over hovering.
Maybe animate the clickable buttons, like with moving sketch effect?
 

UndergradSteve

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Aug 25, 2020
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Cute, but not practical.
I would darken a little everything that's not clickable and add a function to change the mouse pointer to "touch" over hovering.
Maybe animate the clickable buttons, like with moving sketch effect?
So there is an effect where the button youre hovering over lights up when you hover over it. I see what you mean about darkening the surroundings of the book though
 

Fliptoynk

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Nov 9, 2018
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no disrespect but, that looks like chloe's notebook :unsure:
welp whatever works for yah although my raspberry pi won't like it if it's heavily animated like "where it all began" but that's just me
 

UndergradSteve

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Aug 25, 2020
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no disrespect but, that looks like chloe's notebook :unsure:
welp whatever works for yah although my raspberry pi won't like it if it's heavily animated like "where it all began" but that's just me
Where can I find Chloe's notebook?
 

RanliLabz

Creating SpaceCorps XXX
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I'll take a look. Not trying to step on anyone's toes but I hadn't seen this before :oops:
I don't see any toe-stepping :) The more custom GUIs the better, in my opinion!

If you're going to have a gallery of characters, you could do it as a 'Yearbook'.
 
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