- May 3, 2017
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I am a bit at a crossroads with a project and would like to get some external input for that - so here goes the poll:
Do you mean if you were to change aspects of the story line what would you tell your audience about said update? For me personally at least with games that revolve heavily on story I prefer to play them for myself because it gives me an opportunity to better experience it.
That's why I like games where most of the story telling isn't really revealed during their development and that characters that I am able to explore and understand for myself, pardon if I misunderstood your question.
Got it - no aimless wandering for you my friendGive me a few hints here and there so i can use my brain.
the thing that i hate the most is like lida's adventure 0.8 where you run aimlessly for 1.5 hours for nothing. i don't even care about grinding or else, just don't make wonder around
Thanks for the detailed answer. If i may: Assuming the map itself is known to you but encounters are somewhat random - how often would you max be willing to visit a location before you would expect a result?I usually use prefer using a walkthrough (so that i don't run into unwanted scenes, or that i know beforehand what to expect). But since if i have to play it without a walkthrough i prefer it if it was a clear cut explanation, there can be hidden variables, but not to much. I do like it, if i can take my time exploring a map, meaning that i don't feel confortable with time based or random events. Well once or twice is not bad, but it should be clear that there is a time limit and it shouldn't be to hard.......or something like that. It is hard to pin down exactly what I prefer do.
Depends mostly on what kind of random events they are. If they are purely for grinding purpose then i rather not do it to much. But for events, it depends on the if the event is interesting enough. if they are minor events i rather not visit to much, if they are major events, well i need to do it if its big.Thanks for the detailed answer. If i may: Assuming the map itself is known to you but encounters are somewhat random - how often would you max be willing to visit a location before you would expect a result?
The part with the seizures really made me curious as i know the feeling. PM incomingI like clarity and complete control over everything that I can influence. I feel let down when there are stats that are never explained.
It also depends on which kind of audience you're aiming at, some won't even care about the stuff that'd give me seizures.
Although in the worst case, I just decrypt game files and sift through the source code...